project-navigation
Personal tools

Author Topic: Flee from battlefield/door opening/aliens killing pilot/soldier becomes a pilot  (Read 5048 times)

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
Please add this feature that if most of your troops dead/stunned, that the last few could still fly away alive (would be more realistic) and add support for doors (open/close). And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.

Please reply if you can.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
> Please add this feature that if most of your troops dead/stunned, that the last few could still fly away alive (would be more realistic)
done for 2.4 (like it was in X-Com)
> and add support for doors (open/close).
Done already.
> And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.
WTF?

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
> And the last thing, that aliens could kill the pilot (dropship would be taken over by aliens) and that one of the soldiers would be teached how to fly a dropship if the pilot is down.
WTF?

I meant that the pilot's room would be available and when aliens kill the pilot, the soldier could control the dropship back to base.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
I meant that the pilot's room would be available and when aliens kill the pilot, the soldier could control the dropship back to base.

I think BTAxis would say: It doesn't add anything to the gameplay.

-geever

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
The pilot acts like a civ, but he spawns in the dropship.

Offline Sarin

  • Sergeant
  • *****
  • Posts: 339
    • View Profile
Just a question, how do you suppose to teach a soldier with no previous piloting training how to fly VTOL dropship in five minutes? It is not a car, yanno?

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
I know, but instead of that, i have an idea that an auto-laser with only one shot guards the inside of the ship. One alien might get killed, but the pilot would still be vulnerable...

Offline DarkRain

  • Project Coder
  • Captain
  • ***
  • Posts: 746
    • View Profile
Or maybe you intend spawning a rescue mission if the pilot get killed? . . . Hmmm . . . But waht if it happens to the only squad you have and you can't muster other one for the mission? ???

Offline val

  • Rookie
  • ***
  • Posts: 39
    • View Profile
Anyone considering other extraction routes?

Come on, there must be cars left over from the panic.  Some of them might even have keys.

Offline Thrashard96

  • Squad Leader
  • ****
  • Posts: 260
    • View Profile
good idea. They would be used as weapons and the last hope to return home

Offline val

  • Rookie
  • ***
  • Posts: 39
    • View Profile
Ya.  Maybe throw in an increased chance of being destroyed when extracting with a car.  I mean, there's no way a car can dodge an RPG or particle beam.