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Author Topic: Alternative to FPV - LOS check line  (Read 3994 times)

Offline insetto

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Alternative to FPV - LOS check line
« on: March 02, 2010, 12:17:48 am »
As FPV will be removed is it possibile to have in 2.4 the line from soldier to a target area slot of 3 different colors?
Like green = clear LOS, yellow = partial LOS, red = no LOD (something is blocking).
Something that can be activated with ctrl. We got 2 way of changing direction of sight of a soldier (left mouse and ctrl) so ctrl can be changed to that.

It may not be precise....just a fast way to check if a soldier has a LOS on a point.

I use FPV most of the times to have a feeling if the soldier has a clear LOS to a point (door, windows, corner, etc.) and without it I think we all end placing soldiers to watch a wall :) Yes I know, now is bugged but losing it it's a loss in game tactics.

Is it possibile? Opinion?

Offline Duke

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Re: Alternative to FPV - LOS check line
« Reply #1 on: March 02, 2010, 01:37:44 am »
Basically, I like the idea :)
But how do you want to define the 'yellow state', considering that the current code doesn't even calculate the hit probability correctly ?

Offline insetto

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Re: Alternative to FPV - LOS check line
« Reply #2 on: March 02, 2010, 01:47:11 am »
Basically, I like the idea :)
But how do you want to define the 'yellow state', considering that the current code doesn't even calculate the hit probability correctly ?

hmm.
So you tell me that clear los (green) and full blocked one (red) can be defined and implemented?
If yes red and green can be enough for now, as soldier with bare eyesight do a fast evalutation of the LOS.

Maybe in future with some implants or googles yellow can come out. :)

Offline insetto

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Re: Alternative to FPV - LOS check line
« Reply #3 on: March 07, 2010, 04:24:48 pm »
Just curious.

Is it possibile now to define a clear (green) LOS?
I don't know how LOS is calculated so please explain it a bit if you like.

Offline Duke

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Re: Alternative to FPV - LOS check line
« Reply #4 on: March 07, 2010, 10:19:45 pm »
hmm.
So you tell me that clear los (green) and full blocked one (red) can be defined and implemented?
Maybe I completely misunderstood your request.

In current code, when targeting something, the LoF (line of fire) is green (or red if blocked). I thought you wanted the line to turn from green to yellow if even the slightest deviation would cause the bullet to hit an obstacle.
Is that what you want ?

Offline insetto

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Re: Alternative to FPV - LOS check line
« Reply #5 on: March 13, 2010, 02:19:03 pm »
Maybe I completely misunderstood your request.

In current code, when targeting something, the LoF (line of fire) is green (or red if blocked). I thought you wanted the line to turn from green to yellow if even the slightest deviation would cause the bullet to hit an obstacle.
Is that what you want ?


Ok. After some hours of playing I understand more about LOS and yes I didn't fully understand the red/green code of the LOS line..
I just realized that my request about the yellow line (partial LOS) isn't that important or cool.

I think that only think I'd like to have is the ability to "freeze" the LOS line to a point and then turn around and see what is blocking (in case of red line) and how to move the soldier. Something more easy to do of what is already being possibile that can help when you check los on a different level.
The red line now define a not clear LOS right? Is this made with poly in game or a calculation?

edit : well I know FPV will be removed but I think it's the fastest way to check if a soldier got a clear LOS to different points. This post was about this, a fast way to check LOS on different points (ie. a door, a corner and a 3 windows at the same time)

btw there's a command to frame in to the active soldier?
« Last Edit: March 13, 2010, 02:42:32 pm by insetto »