General > Discussion
When will be the next release?
freegamer:
--- Quote from: geever on March 31, 2010, 03:34:41 pm ---Our stable releases are beta releases the final one will be far ahead in time. Release candidate would mean we don't change anything but polishing. Anyway we have those builds you're asking for - by contributors -see the sticky topic in win forum.
-geever
--- End quote ---
You're being ideological. Making minor changes to a -rc is fine, as is adding a bit more (i.e. the -rc being slightly incomplete). I mean, the most famous open source project, Linux, that uses -rc to shape the final release, not to just polish it. (Usually each 2.6.X release goes through 7-9 rc releases.)
Destructavator:
Different projects, both open-source and otherwise, are organized in different ways, including how releases are planned and named. Heck, I've seen a number of different systems just for version numbers alone, some of them which seem to make more sense than others...
tetrahedral:
You know, this is just me coming from a psychological standpoint, but what if it was easier to download & compile whatever the current dev version is, play through it & submit bug reports? I mean I'm not saying it's physically hard to do as it is now, but I know I had to do some digging to figure out everything (and I'm still not 100% sure how to do it).
I could see how you would want to keep the general public away from a ridiculously-buggy, nigh-unplayable early alpha or beta, but as we get closer & closer to release for 2.3, it's pretty stable & polished, and again, from a psychological standpoint, I'd be more motivated to find ways to contribute if it were easier for me to set up & run new versions as they came out. (And coupled w/ BTAxis's kickass contribution sticky & MCR's awesome follow up on how to contribute, I think this might kick contributions into high gear.)
Again, I'm still working on figuring out how to dl/install dev versions, but--
* Would it involve a ton of extra time & effort to write a UFO:AI frontend with options to launch the current installed version, download the newest version, and maybe a button to take you to the bug reporting forums?
* What about reserving some space right on the front page for getting people set up w/ the latest dev version, instructions on how to contribute material, report bugs, etc.?
* Maybe it might also be helpful if everybody already contributing were to record demos while they work? i.e. while you're building a map in UFOradiant, flipping on a recording program & making a little video to get new people up to speed on the UI, program features, etc.
Destructavator:
--- Quote from: tetrahedral on April 01, 2010, 09:19:06 pm ---You know, this is just me coming from a psychological standpoint, but what if it was easier to download & compile whatever the current dev version is, play through it & submit bug reports? I mean I'm not saying it's physically hard to do as it is now, but I know I had to do some digging to figure out everything (and I'm still not 100% sure how to do it).
I could see how you would want to keep the general public away from a ridiculously-buggy, nigh-unplayable early alpha or beta, but as we get closer & closer to release for 2.3, it's pretty stable & polished, and again, from a psychological standpoint, I'd be more motivated to find ways to contribute if it were easier for me to set up & run new versions as they came out. (And coupled w/ BTAxis's kickass contribution sticky & MCR's awesome follow up on how to contribute, I think this might kick contributions into high gear.)
Again, I'm still working on figuring out how to dl/install dev versions, but--
* Would it involve a ton of extra time & effort to write a UFO:AI frontend with options to launch the current installed version, download the newest version, and maybe a button to take you to the bug reporting forums?
* What about reserving some space right on the front page for getting people set up w/ the latest dev version, instructions on how to contribute material, report bugs, etc.?
* Maybe it might also be helpful if everybody already contributing were to record demos while they work? i.e. while you're building a map in UFOradiant, flipping on a recording program & making a little video to get new people up to speed on the UI, program features, etc.
--- End quote ---
We periodically put up already-compiled installers in the Windows section, you just download the one large file and run it to install then play.
Also, Muton went to a lot of trouble to build an automated program that updates an SVN copy, compiles it with options that have hints written in plain English (no programming experience needed) and takes care of the more difficult dirty work for you.
So, right there, you have two easy ways of getting reasonably up-to-date copies of the development version of the game.
Duke:
--- Quote from: tetrahedral on April 01, 2010, 09:19:06 pm ---What about reserving some space right on the front page for getting people set up w/ the latest dev version, instructions on how to contribute material, report bugs, etc.?
--- End quote ---
I fully support that.
But keeping such a link up to date is difficult. One prob is the size of the package, especially regarding upload time. So we're thinking about splitting it into chunks, but that ain't easy because of dependencies.
--- Quote from: tetrahedral on April 01, 2010, 09:19:06 pm ---Maybe it might also be helpful if everybody already contributing were to record demos while they work? i.e. while you're building a map in UFOradiant, flipping on a recording program & making a little video to get new people up to speed on the UI, program features, etc.
--- End quote ---
NOT a brilliant idea imho. A tutorial video has other requirements than just watching an experienced mapper doing his thing.
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