Development > Artwork
Another try at a (muscular) new soldier model
Destructavator:
Well, so far this new model seems to be working better than the last, I've got most of the body textured now, including the boots that I just did. Now it just needs a little work on the gloves and neck for the texture, then I think it will almost be there.
Here's a few quick shots, these previews use a 2048x2048 JPEG texture, although for the game it will of course be scaled down. The 2048x2048 I think would only be used for high-detail cut-scene movie clips and renders, the battlescape I'm sure would use either 512x512 or 256x256.
I also put the Phalanx logo in the belt buckle, something I thought was a nice touch. (I've learned a lot of new texture-making stuff recently.) I could also put patches or stripes on the upper arms, now that I know how to do it better.
Mattn:
looks quite nice - are you still working on the tag tutorial?
Destructavator:
--- Quote from: Mattn on March 12, 2010, 07:17:10 pm ---...are you still working on the tag tutorial?
--- End quote ---
Goodness! I totally forgot about that - I'll get started on that soon, as one of the next things on my TODO list.
H-Hour:
Nice to see him kneeling rather than crouching! The crouch always looked a bit odd and unstable to me.
The texture looks really pixelated for a 2048x2048 texture. Is it not rendered properly in these screenshots or something? I know about digital camo, but the pixels seem particularly large.
Destructavator:
--- Quote from: H-Hour on March 13, 2010, 01:47:39 am ---Nice to see him kneeling rather than crouching! The crouch always looked a bit odd and unstable to me.
The texture looks really pixelated for a 2048x2048 texture. Is it not rendered properly in these screenshots or something? I know about digital camo, but the pixels seem particularly large.
--- End quote ---
Yeah, I intentionally made the digital-ness (pixelation) really large and exaggerated so that it would still look digital when viewed from a distance - keep in mind the battlescape camera only zooms in so far - but as I look at it again and again I'm starting to get less happy with it.
Here's an alternate - do you think this would work better?
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