Technical support > Windows

OpenAL Audio in Dev Builds

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geever:

--- Quote from: andyr2005 on February 22, 2010, 08:11:03 pm ---It would seem a bit strange to only implement it in the map editor though right?

I mean, would there be any reason to just change the audio engine in the map editor only?

--- End quote ---

It was merged from other radiant implementation if I'm right..

-geever

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