Technical support > Windows

OpenAL Audio in Dev Builds

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andyr2005:
I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.

Is it possible to get UFO:AI to use this as the sound renderer on Windows.

I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.

geever:

--- Quote from: andyr2005 on February 22, 2010, 12:03:57 am ---I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.

Is it possible to get UFO:AI to use this as the sound renderer on Windows.

I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.

--- End quote ---

openAL is used(?) in uforadiant (mapeditor) only ATM.

-geever

andyr2005:
Hi,

Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.

geever:

--- Quote from: andyr2005 on February 22, 2010, 02:22:19 pm ---Hi,

Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.

--- End quote ---

Not sure if it's planned though...

-geever

andyr2005:
Hmmm,

It would seem a bit strange to only implement it in the map editor though right?

I mean, would there be any reason to just change the audio engine in the map editor only?

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