Technical support > Windows
OpenAL Audio in Dev Builds
andyr2005:
I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.
Is it possible to get UFO:AI to use this as the sound renderer on Windows.
I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.
geever:
--- Quote from: andyr2005 on February 22, 2010, 12:03:57 am ---I've noticed that the 2.3 dev builds have the OpenAL library packaged with them.
Is it possible to get UFO:AI to use this as the sound renderer on Windows.
I see that from the log and configuration files that the sound driver is currently set to dsound, but DS has issues including mostly being emultated to WSAPI etc.
--- End quote ---
openAL is used(?) in uforadiant (mapeditor) only ATM.
-geever
andyr2005:
Hi,
Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.
geever:
--- Quote from: andyr2005 on February 22, 2010, 02:22:19 pm ---Hi,
Thanks, much appreciated for the response, awaiting use of OpenAL in-game :P.
--- End quote ---
Not sure if it's planned though...
-geever
andyr2005:
Hmmm,
It would seem a bit strange to only implement it in the map editor though right?
I mean, would there be any reason to just change the audio engine in the map editor only?
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