Development > Artwork

tutorial for creating vegetation models (blender + gimp + ngplant)

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sitters:
Only one problem with this stuff is that you
have to much poly's for using a in game,
especially when you have much plants.

better use the plane technique and textures with alpha channel.

And BTW, MD2, no more then 4096 poly's.

you need vegetation then ?

H-Hour:
I agree, they're beautiful trees but they're for render quality, not in-game.

That said, it could be a good way to generate a texture which can then be placed on a flat plane. It generates nice organic shapes and details.

Mattn:
we always need vegetation sitters ;)

the poly boundaries are a little bit higher in ufo - though i can't remember the exact values.

the thing is that a lot of modellers and mappers are doing there work for first person shooters - thus they create flat planes to model trees - but that doesn't look very good for birds view games. we have some trees already that fit quite well into the game. if we could get more like these, that would be really cool.

sitters:
I think this is the best way for making vegetation.
Just planes, with a  alpha texture texture.



Willem

Mattn:
indeed, it is - that's what all our current models are built with, too - btw. share that model please ;)

i just wanted to say that it doesn't work for trees to create x vertical planes and assign alpha textures to it - that works for fps but not for birds view. sorry if i haven't described it properly.

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