My friends, do you suffer from... undead UFOs?
I've had this occasionally pop up, so I saved the game session and will upload it. Here is the description and the relevant console output:
As usual a UFO approaches my island base and runs into 4 base defense laser turrets. The scroll informs me that the ufo interception was successful but that the ufo was lost to the sea...
(Well, that's the point of an island base. I mean, why else would Bast have put Hawaii in the middle of the Pacific?)
... and the ufo sails on, apparently unconcerned about its recently deceased status.
The zombie ufo overflies my research and production bases while the island defenses pound away at it. The guns do more than enough damage to bring down a dozen Bomber-class ufos... but the zombie flies on.
From previous experiences it will fly on forever.
4 SAM batteries? No problem. 4 base defense lasers? Zombie ufo laughs at them. Ha! 2 Stingray interceptors packing 3 particle beams apiece and wearing alien aircraft plating? Zombie ufo plays tag with them until it gets bored and shoots them all down.
All of this in one battle? Zombie ufo gleefully handles it all!
... undead alien spaceships are among us...
All the console had to say about the shootdown was:
music change to van_geoscape (from PsymongN1)
CP_MissionRemove: Could not find mission '' to remove.
missions in list are: 'cat7_interest73_0', 'cat7_interest84_0', 'cat1_interest86_0', 'cat3_interest86_0', 'cat4_interest86_0',
So I saved the game with the zombie ufo
music change to van_geoscape (from ufo2)
Calling subsystems
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'campaign' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'installation' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'alien base' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (715126 Bytes)
Shutdown gametype 'Campaign mode'
Cvar 'mn_uforecovery_actualufo' wasn't found
music change to van_theme (from van_geoscape)
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown
But I cannot load a game with a zombie ufo
Loading savegame xml (size 51232)
Loading savegame
...version: 3
...game version: 2.3-dev
...xml Size: 715126, compressed? y
mxml: Bad control character 0x10 not allowed by XML standard!
mxml: Missing value for attribute '" detectionidx="' in element aircraft!
Error: Failure in loading the xml data!
Unknown command "game_timestop" - wasn't sent to server
Shutdown gametype 'Campaign mode'
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown
Okay... so do I hang garlic from my monitor or what? Salt my keyboard? Draw a pentacle on my PC case?