Development > Artwork
Attempt at Alternative/Placeholder Intro Animation
Mattn:
the final video should be in a power of two resolution - it will be scaled by opengl later - 16:9 is fine, would let us e.g. add subtitles to the video, but even fullscreen is fine. you should only keep in mind the power of two stuff, otherwise every frame must be scaled in software, which is quite expensive.
SoulRipper:
Yesterday i was making some attempts at creating something along the lines of a skyscraper for use in later City Scenes. In general i would prefer not to show too much city terrain (a lot of modelling and rendering), but yeah, i tried anyway. Now, i went a little overboard and the model is too high poly to use in game, and is a bit** to render. But maybe somebody could use a high quality render once its finished, for a loading screen or ufopedia perhaps? Well, tell me what you think.
I attached the actual picture of the building from mumbai that i used as reference and some renders.
Edit: Its still untextured, and not everything has been optimized for performance yet. Oh, and it isn't even finished yet, its still missing the basement section and some additions in the middle.
Mattn:
i like it - create more of these and do not forget to share your source files and textures ;)
Destructavator:
Look beautiful - we actually do need models such as these for video clips, cutscenes, etc.
On a related note, I got your PM - The city generator script I used before works for large numbers of buildings viewed from a distance, but is very low-quality which doesn't make it too suitable for most of the video clips we would need for this game. If you want to play with it anyways, its called "Suicidator" and is found at:
http://arnaud.ile.nc/sce/
If you need an upload space for your models you can email them to me if they're under ~20 MB in size and I'll add them to the SVN, or if they're larger send me a PM and I'll see about setting up an upload space if you really need it.
P.S. - Please also pick a license, GPL would probably be best but Creative Commons might also work.
Edit: If you go with GPL we do have GPL building graphic textures in the SVN, walls, floors, etc., that you might find useful if you would really want them.
SoulRipper:
About the licensing, would attaching this too all my stuff do fine? http://www.gnu.org/licenses/gpl-3.0.txt
Im not too experienced with licensing, so i'd rather ask. And about those textures, i'll certainly take a look at them if i get to texturing. If i need to create some of my own i'll attach them with the license ofcourse.
About that webspace, in that case i'll send you the *.blend file and all the necessary textures once it's ready. I just want to make sure that everybody who might take an interest in using some of those is able to easily acquire them without waiting for me send them over.
BTW: Thx for the script, it should help out with the animation.
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