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Author Topic: Redo of Soldier Body model  (Read 68778 times)

Offline TrashMan

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Re: Redo of Soldier Body model
« Reply #135 on: November 17, 2009, 09:48:54 pm »
3dmax, lightwave, wavefront, direct X - any one of them should do.

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #136 on: November 17, 2009, 11:04:32 pm »
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/destructavator/body/

I exported several common formats and they are now in the data_source folder, so anyone who wants to can download them and build more armor types and soldier models.

This only includes a male model for now, a female one is coming later when its ready.  There's also a mesh for a head, but you don't have to use it - head and body meshes are kept separate anyways.

Exporters can be buggy with Blender, I can't guarantee that all of these exported correctly, but I'm sure at least one of them is good to work with.

Offline TrashMan

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Re: Redo of Soldier Body model
« Reply #137 on: November 19, 2009, 07:37:38 pm »
thanx :) IT works fine. Fiddling with it now.

EDIT:
Just to give you a general idea of what I'm aiming at:
« Last Edit: November 19, 2009, 07:54:41 pm by TrashMan »

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #138 on: November 20, 2009, 01:53:06 am »
Not a bad concept - for a start.  I think it has potential, when more parts of the body get covered.

Offline TrashMan

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Re: Redo of Soldier Body model
« Reply #139 on: November 20, 2009, 07:44:58 am »
Tehy will. I'm aiming for something similar to a police riot gear, but more futuristic.

I still have to add the back armor, abdomen protection (I can do that with just a texture tough..found a few neat ones), sin guards and leg guards..and possibly some kind of gauntlets/arm protectors.

After this one, I'll try a power armor

Offline Mattn

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Re: Redo of Soldier Body model
« Reply #140 on: December 06, 2009, 05:49:49 pm »
Dave, we now have lod support in our engine - it would be really sweet if you could provide different levels of details for the character models (especially higher res for menus and very very high zooms in the maps - does blender has support for this? (i highly suspect it does - but i don't know blender at all)

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #141 on: December 07, 2009, 05:17:11 am »
Yes, Blender does indeed support this - I've been very busy (again) the last few days, although I expect to be able to do more modeling work and such this coming week.

Offline theotherhiveking

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Re: Redo of Soldier Body model
« Reply #142 on: December 07, 2009, 01:10:06 pm »
Yes, Blender does indeed support this - I've been very busy (again) the last few days, although I expect to be able to do more modeling work and such this coming week.


Care to explain how? I have been looking for it without luck.
If you mean multires, then that afaik requieres you to use it from the very begining.

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #143 on: December 18, 2009, 05:51:08 pm »
Sorry I didn't respond to this until now - The last few weeks have been crazy,

I'll do some more looking into this and how it works with Blender, but IIRC aren't there several ways of doing LOD models?  Would I just make several versions of a model and leave it to the game engine to swap them?  I'm getting better with Blender but I admit I'm a bit new to this LOD stuff, although I'd like to learn it.

Also, I haven't heard from Migel in a long time and don't know if he's coming back or not.  I remember he only did a few head textures and just the male version of the un-armored soldier, and I can't match his skill to fix the female texture.  Although I do have some versions I haven't shown in this forum yet of a higher-detail soldier model that could be used instead, I'd really hate for Migel's work to go unused...

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #144 on: January 01, 2010, 09:28:07 am »
@vedrit: I tried to fix a few things with the crouching walk animation, take a look:

http://www.destructavator.com/92dl/sAnim4.zip

Offline MCR

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Re: Redo of Soldier Body model
« Reply #145 on: February 24, 2010, 01:12:45 am »
Hey !
Just wanted to point out that there is a lot going forward with MakeHuman.
Tried the latest alpha & the latest nightly build & they seem to work really great  :o
The latest nightly build could even generate models with hair & different cuts  ;D
The models generated really look great !!!

Check it out:

http://makehuman.blogspot.com/