destroyable tiles, are they planned? (destroyable walls, doors, etc.)
This has been discussed alot in the forum before forum was reset, but the i quintessence was that it isn't possible without compeltly replacing/rewritting hte 3d-engine .. in short words: Too much work for one feature.
It
might be possible with the current engine as well, but it will not look anything good because of the lack of correctly calculated shadows. Also the map-design would be alot harder.
On the other side i believe that single destroyable items (trees/crates/doors/windows/etc..) will most probably be implemented ... think about destroyable things in Quake1+2 and you know what i mean.
3d globe? maybe in radar style =) like player sits in HQ and looks at kinda radar monitor
3d globe: The original development team implemented the flat map and i think we will stick with it until we find more time to do the 3d-thing it. It _is_ possible and IMHO it should be implemented (maybe even as an player selected option). That said i don#t see a reason to ditch a working thing for another
right now.
radar: Personally i like the idea. We could implement the display of green radar-ranges (distorted-circles on a flat map) and let alien ships that are not yet 'identified' or whatever be show as green blibs.... don't know how hard/easy that is to implement though so don't expect too much.
That said do no not have ufos yet - just ground-missions- so they have priority
Werner