MD5 on new upload checks.
This one plays the intro music and shows the splash screen. Progress bar gets to 100%...and then it crashes.
Console log makes no mention of intro.ogm:
2012/01/31 22:16:29
----- network initialization -------
2012/01/31 22:16:29 libcurl/7.23.1 OpenSSL/1.0.0g zlib/1.2.5 libidn/1.22 initialized.
2012/01/31 22:16:29
------ server initialization -------
2012/01/31 22:16:29 added 8 maps to the mapcycle
2012/01/31 22:16:29
----- console initialization -------
2012/01/31 22:16:29 Console initialized.
2012/01/31 22:16:29
------- video initialization -------
2012/01/31 22:16:29 SDL version: 1.2.15
2012/01/31 22:16:29 I: desktop depth: 32bpp
2012/01/31 22:16:29 I: video memory: 0
2012/01/31 22:16:29 I: Available resolutions: 1280x800 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (
2012/01/31 22:16:29 I: video driver: Quartz
2012/01/31 22:16:29 I: setting mode -1
2012/01/31 22:16:29 I: set multisample buffers to 0
2012/01/31 22:16:29 I: set swap control to 0
2012/01/31 22:16:30 I: 1024x768 (fullscreen: yes)
2012/01/31 22:16:30 I: got 8 bits of stencil
2012/01/31 22:16:30 I: got 24 bits of depth buffer
2012/01/31 22:16:30 I: got double buffer
2012/01/31 22:16:30 I: got 8 bits for red
2012/01/31 22:16:30 I: got 8 bits for green
2012/01/31 22:16:30 I: got 8 bits for blue
2012/01/31 22:16:30 I: got 8 bits for alpha
2012/01/31 22:16:30 I: got 0 multisample buffers
GL_VENDOR: Intel Inc.2012/01/31 22:16:30
GL_RENDERER: Intel HD Graphics 3000 OpenGL Engine2012/01/31 22:16:30
GL_VERSION: 2.1 APPLE-7.14.52012/01/31 22:16:30
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2012/01/31 22:16:30
2012/01/31 22:16:30 Activate texture compression for Intel chips - see cvar r_intel_hack
2012/01/31 22:16:30 Disabling shaders for Intel chips - see cvar r_intel_hack
2012/01/31 22:16:30 Set max. texture resolution to 1024 - see cvar r_intel_hack
2012/01/31 22:16:30 found GL_ARB_multitexture
2012/01/31 22:16:30 found GL_ARB_texture_compression
2012/01/31 22:16:30 using GL_ARB_texture_compression
2012/01/31 22:16:30 found GL_ARB_texture_non_power_of_two
2012/01/31 22:16:30 using GL_ARB_texture_non_power_of_two
2012/01/31 22:16:30 found GL_EXT_texture_filter_anisotropic
2012/01/31 22:16:30 found GL_EXT_texture_lod_bias
2012/01/31 22:16:30 found GL_ARB_vertex_buffer_object
2012/01/31 22:16:30 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048575
2012/01/31 22:16:30 found GL_ARB_fragment_shader
2012/01/31 22:16:30 found GL_ARB_shading_language_100
2012/01/31 22:16:30 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2012/01/31 22:16:30 found GL_###_framebuffer_object
2012/01/31 22:16:30 using GL_ARB_framebuffer_object
2012/01/31 22:16:30 max draw buffers: 8
2012/01/31 22:16:30 max render buffer size: 8192
2012/01/31 22:16:30 max color attachments: 8
2012/01/31 22:16:30 found GL_###_draw_buffers
2012/01/31 22:16:30 using GL_ARB_draw_buffers
2012/01/31 22:16:30 max supported vertex texture units: 16
2012/01/31 22:16:30 max supported lights: 8
2012/01/31 22:16:30 max texture units: 8
2012/01/31 22:16:30 max texture coords: 8
2012/01/31 22:16:30 max vertex attributes: 16
2012/01/31 22:16:30 max varying floats: 60
2012/01/31 22:16:30 max fragment uniform components: 4096
2012/01/31 22:16:30 max vertex uniform components: 4096
2012/01/31 22:16:30 max texture size: detected 8192
2012/01/31 22:16:30 ...but using 1024 as requested
2012/01/31 22:16:30 Using low resolution globe textures as requested.
2012/01/31 22:16:30 disabled shaders because they failed to compile
2012/01/31 22:16:30 SDL_image version 1.2.12
2012/01/31 22:16:31 SDL_ttf version 2.0.11 - we need at least 2.0.7
2012/01/31 22:16:31 Modified render related cvars
2012/01/31 22:16:31 glsl shutdown
2012/01/31 22:16:31 disabled shaders because they failed to compile
2012/01/31 22:16:31
------- sound initialization -------
2012/01/31 22:16:31 SDL_mixer version: 1.2.12
2012/01/31 22:16:31 ... requested audio rate: 44100
2012/01/31 22:16:35 ... driver: 'coreaudio'
2012/01/31 22:16:35 ... audio rate: 44100
2012/01/31 22:16:35 ... audio channels: 2
2012/01/31 22:16:35 ... loaded ogg vorbis support
2012/01/31 22:16:35
------- input initialization -------
2012/01/31 22:16:35 0 possible joysticks
2012/01/31 22:16:35 no joystick found.
2012/01/31 22:16:35 Allocate 3 megabytes for the ui hunk
2012/01/31 22:16:35
----------- parse scripts ----------
2012/01/31 22:16:35 54 script files
2012/01/31 22:16:36 ... 0: extension
2012/01/31 22:16:36 ... 1: headgear
2012/01/31 22:16:36 ... 2: right
2012/01/31 22:16:36 ... 3: left
2012/01/31 22:16:36 ... 4: backpack
2012/01/31 22:16:36 ... 5: belt
2012/01/31 22:16:36 ... 6: holster
2012/01/31 22:16:36 ... 7: armour
2012/01/31 22:16:36 ... 8: floor
2012/01/31 22:16:36 ... 9: equip
2012/01/31 22:16:36 51 ui script files
2012/01/31 22:16:40 Shared Client/Server Info loaded
2012/01/31 22:16:40 ...109 items parsed
2012/01/31 22:16:40 ... 28 damage types parsed
2012/01/31 22:16:40 ... 32 equipment definitions parsed
2012/01/31 22:16:40 ... 10 inventory definitions parsed
2012/01/31 22:16:40 ... 22 team definitions parsed
2012/01/31 22:16:40 executing keys.cfg
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/01/31 22:16:40 UI_SetKeyBinding: node "sequence.next" not found.
2012/01/31 22:16:40 music change to van_theme (from PsymongN3)
2012/01/31 22:16:40 s_language has no value
2012/01/31 22:16:59 150 static models loaded