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Author Topic: OSX installers  (Read 159748 times)

Offline mkpalos

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Re: OSX installers
« Reply #45 on: April 21, 2010, 08:41:50 pm »
Hi all, I just downloaded this and the geoscape seems to run fine. Like the poster above, I've run into two issues:

  • I've only heard one sound so far. It's the pinging sound to notify you of an available UFO mission.
  • The game crashes to desktop upon entering a battle after an interception. The map loads, I see my troops, then bam, desktop. No error messages. I've attached a console log to this post in the hope that it is useful. I'm running 10.6.3, if that helps.

On a minor note, I see some UGV equipment but no UGVs for sale anywhere. If I've read the TODOs right, though, that's to be expected.

Offline Mattn

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Re: OSX installers
« Reply #46 on: April 21, 2010, 09:01:54 pm »
this looks like a segfault, it would be nice if you could try to run it from commandline and post the xterm output. and in case you get the crash again and it's reproducible, please let us know which map, which team and so on (attaching a savegame might help).

the most useful information in case of a crash would be the debugger backtrace - see the wiki debugging article.

Offline mkpalos

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Re: OSX installers
« Reply #47 on: April 21, 2010, 09:46:29 pm »
Okay, I'll try running it from the command line. I saw the debugging article on the but there wasn't any mention of Mac debugging--are Mac backtrace instructions posted anywhere else?

The specific map doesn't seem to matter; it seems to happen on every map. The most recent one was Africa.

I've attached a zip file with a saved game.

Offline Mattn

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Re: OSX installers
« Reply #48 on: April 21, 2010, 10:45:26 pm »
it the same on all plattforms, you just need gdb installed

Offline eliterrell

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Re: OSX installers
« Reply #49 on: April 21, 2010, 10:52:00 pm »
Hi all. I posted a few days back, haven't heard anything but I have played with it a bit since then. I was having trouble with the game crashing when it loads a mission map. Sounds a bit like what mkpalos reports, except sometimes I could play and it kicked me out of the map mid-mission. Anyway, I've found I don't have those problems at all if I leave the resolution at the default of 1024x768. I get crashes at 1920x1200, my preferred setting. If I try to set it to 1600x1200, it changes resolution several time then bumps me back to the menu at the original, low resolution. Hope that helps.

Offline mkpalos

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Re: OSX installers
« Reply #50 on: April 22, 2010, 01:37:39 am »
Interesting. I've been playing at 1024x768 as well.

Forgot to mention it last time, but I just had a bog standard team, nothing unusual.

I've downloaded a gdb package, but the link (http://www.dirac.org/linux/gdb/index.php) to the tutorial on our wiki is down. I tried figuring it out myself, but it looks to be beyond me for now. Sorry about that--if there's any other information I can provide, let me know.

Offline eliterrell

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Re: OSX installers
« Reply #51 on: April 23, 2010, 11:57:39 pm »
Hi again. As I said in my last post, I manage to avoid the game crashes by playing at the default resolution. I still periodically have it kick me out of a mission in the middle though. This is what the log file looks like when that happens:
Code: [Select]
2010/04/23 17:46:07 ********************
2010/04/23 17:46:07 ERROR: LE_DoEndPathMove: Actor movement is out of sync: 96:123:0 should be 97:124:0 (step 1 of 1) (team 1)
2010/04/23 17:46:07 ********************
2010/04/23 17:46:07 Shutdown server: Server crashed.
2010/04/23 17:46:07 ==== ShutdownGame ====
2010/04/23 17:46:08 music change to karlmacklin_geoscape (from PsymongR5)
2010/04/23 17:46:08 M_Start: Could not load music: 'music/karlmacklin_geoscape' (Failed loading /opt/local/lib/libvorbisfile.dylib:

So I guess that tells you what is happening to me, if not why. It only happens maybe one in 20 missions. Let me know if you want me to try anything.

Offline Mattn

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Re: OSX installers
« Reply #52 on: May 11, 2010, 08:47:35 pm »
uploading new installer - will take about 7 hours

Offline Dorzak

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Re: OSX installers
« Reply #53 on: May 12, 2010, 09:04:43 am »
uploading new installer - will take about 7 hours

Does this have the save game break in it?

Offline geever

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Re: OSX installers
« Reply #54 on: May 12, 2010, 01:50:58 pm »
Does this have the save game break in it?


Not yet.

-geever

Offline Dorzak

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Re: OSX installers
« Reply #55 on: May 13, 2010, 09:39:28 am »
The May 11 upload is crashing on startup for me.

I deleted my old UFOAI 2.3-dev folder from Documentes to see if it was a conflict.   

Here is the errors when launched via Terminal:
Code: [Select]
Aluminum-Contention-4:Applications dorzak$ ./UFOAI.app/Contents/MacOS/ufo

---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Added packfile /usr/local/share/ufoai/base/0base.pk3 (8 files)
Added packfile /usr/local/share/ufoai/base/0maps.pk3 (408 files)
Added packfile /usr/local/share/ufoai/base/0materials.pk3 (38 files)
Added packfile /usr/local/share/ufoai/base/0media.pk3 (10 files)
Added packfile /usr/local/share/ufoai/base/0models.pk3 (1505 files)
Added packfile /usr/local/share/ufoai/base/0music.pk3 (40 files)
Added packfile /usr/local/share/ufoai/base/0pics.pk3 (2361 files)
Added packfile /usr/local/share/ufoai/base/0shaders.pk3 (12 files)
Added packfile /usr/local/share/ufoai/base/0snd.pk3 (211 files)
Added packfile /usr/local/share/ufoai/base/0ufos.pk3 (96 files)
Added packfile /usr/local/share/ufoai/base/0videos.pk3 (1 files)
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (534 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2505 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: /Users/dorzak/Documents/UFOAI-2.3-dev/base
using /Users/dorzak/Documents/UFOAI-2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg

----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.7l zlib/1.2.3 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: Quartz
I: setting mode 6
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 2400 XT OpenGL Engine
GL_VERSION: 2.1 ATI-1.6.10
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.11
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
51 script files
49 ui script files
MN_ParseWindow: window "ahud" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'ahud.unhide_chatscreen' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.endround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.openradar' already registered
MN_ParseWindow: window "radarwindow" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'radarwindow.closeradar' already registered
MN_ParseWindow: window "firemode_left" with same name found, second ignored
MN_ParseSetAction: Assign sign '=' expected between variable and value. 'hud/firemode_hover' found in node firemode_left.bt_left_fm0.
MN_ParseNodeProperties: Problem with parsing of node property 'firemode_left.bt_left_fm0@onmouseenter'. See upper
MN_ParseWindow: menu "firemode_left" has a bad body

FS_RemoveFile: remove /Users/dorzak/Documents/UFOAI-2.3-dev/base/keys.cfg
0   ufo                                 0x0016a1e1 Sys_Backtrace + 31
1   ufo                                 0x00168f2f Sys_Error + 21
2   ufo                                 0x000f91b9 Com_Drop + 0
3   ufo                                 0x000c34ca MN_ParseWindow + 586
4   ufo                                 0x000135c8 CL_ParseClientData + 920
5   ufo                                 0x00112e29 Com_ParseScripts + 1419
6   ufo                                 0x000fa9f9 Qcommon_Init + 1560
7   ufo                                 0x0016a537 main + 247
8   ufo                                 0x00002646 start + 54
9   ???                                 0x00000001 0x0 + 1
Error: Shutdown

Offline Dorzak

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Re: OSX installers
« Reply #56 on: May 13, 2010, 09:41:49 am »
Got past the crash by removing this folder:
/usr/local/share/ufoai/, had to use sudo to do so.

Now that it is loading, some other issues.  Seem to be missing some things.  For example Firebird D dropships don't have an icon on the map in 3D or 2D landscape.

Soldiers and other employees don't have bodies, just heads.
« Last Edit: May 13, 2010, 10:25:13 am by Dorzak »

Offline geever

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Re: OSX installers
« Reply #57 on: May 13, 2010, 11:31:57 am »
Soldiers and other employees don't have bodies, just heads.

This bug was fixed yesterday(?) IIRC.

-geever

Offline Mattn

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Re: OSX installers
« Reply #58 on: May 13, 2010, 05:12:41 pm »
uploading a new dmg (r29895)

Offline Mattn

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Re: OSX installers
« Reply #59 on: May 15, 2010, 08:33:16 am »
upload finished - this is the last version that allows you to load your old savegames.