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Dorzak:
The May 11 upload is crashing on startup for me.

I deleted my old UFOAI 2.3-dev folder from Documentes to see if it was a conflict.   

Here is the errors when launched via Terminal:

--- Code: ---Aluminum-Contention-4:Applications dorzak$ ./UFOAI.app/Contents/MacOS/ufo

---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Added packfile /usr/local/share/ufoai/base/0base.pk3 (8 files)
Added packfile /usr/local/share/ufoai/base/0maps.pk3 (408 files)
Added packfile /usr/local/share/ufoai/base/0materials.pk3 (38 files)
Added packfile /usr/local/share/ufoai/base/0media.pk3 (10 files)
Added packfile /usr/local/share/ufoai/base/0models.pk3 (1505 files)
Added packfile /usr/local/share/ufoai/base/0music.pk3 (40 files)
Added packfile /usr/local/share/ufoai/base/0pics.pk3 (2361 files)
Added packfile /usr/local/share/ufoai/base/0shaders.pk3 (12 files)
Added packfile /usr/local/share/ufoai/base/0snd.pk3 (211 files)
Added packfile /usr/local/share/ufoai/base/0ufos.pk3 (96 files)
Added packfile /usr/local/share/ufoai/base/0videos.pk3 (1 files)
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (534 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2505 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: /Users/dorzak/Documents/UFOAI-2.3-dev/base
using /Users/dorzak/Documents/UFOAI-2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg

----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.7l zlib/1.2.3 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: Quartz
I: setting mode 6
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 2400 XT OpenGL Engine
GL_VERSION: 2.1 ATI-1.6.10
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.11
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
51 script files
49 ui script files
MN_ParseWindow: window "ahud" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'ahud.unhide_chatscreen' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.endround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.openradar' already registered
MN_ParseWindow: window "radarwindow" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'radarwindow.closeradar' already registered
MN_ParseWindow: window "firemode_left" with same name found, second ignored
MN_ParseSetAction: Assign sign '=' expected between variable and value. 'hud/firemode_hover' found in node firemode_left.bt_left_fm0.
MN_ParseNodeProperties: Problem with parsing of node property 'firemode_left.bt_left_fm0@onmouseenter'. See upper
MN_ParseWindow: menu "firemode_left" has a bad body

FS_RemoveFile: remove /Users/dorzak/Documents/UFOAI-2.3-dev/base/keys.cfg
0   ufo                                 0x0016a1e1 Sys_Backtrace + 31
1   ufo                                 0x00168f2f Sys_Error + 21
2   ufo                                 0x000f91b9 Com_Drop + 0
3   ufo                                 0x000c34ca MN_ParseWindow + 586
4   ufo                                 0x000135c8 CL_ParseClientData + 920
5   ufo                                 0x00112e29 Com_ParseScripts + 1419
6   ufo                                 0x000fa9f9 Qcommon_Init + 1560
7   ufo                                 0x0016a537 main + 247
8   ufo                                 0x00002646 start + 54
9   ???                                 0x00000001 0x0 + 1
Error: Shutdown

--- End code ---

Dorzak:
Got past the crash by removing this folder:
/usr/local/share/ufoai/, had to use sudo to do so.

Now that it is loading, some other issues.  Seem to be missing some things.  For example Firebird D dropships don't have an icon on the map in 3D or 2D landscape.

Soldiers and other employees don't have bodies, just heads.

geever:

--- Quote from: Dorzak on May 13, 2010, 09:41:49 am ---Soldiers and other employees don't have bodies, just heads.

--- End quote ---

This bug was fixed yesterday(?) IIRC.

-geever

Mattn:
uploading a new dmg (r29895)

Mattn:
upload finished - this is the last version that allows you to load your old savegames.

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