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Author Topic: R27898 Tunnelling effect - door  (Read 2320 times)

Offline Halleth

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R27898 Tunnelling effect - door
« on: January 09, 2010, 03:32:14 pm »
I can walk through closed door on the map "UFO landed":

CM_LoadMap: "-industrial/ +craft_drop_firebird +craft_ufo_harvester +fr06_3x2 +fr12_3x3 +fr16_5x1 +fr15_2x1 +fr14_1x3 +fr02 +fr08 +fr07 +fr13_2x1 +fr05 +fr10 +fr01 +fr09 +fr03" "-24 0 0 0 -24 0 -16 8 0 -24 -24 0 -8 24 0 8 16 0 -24 8 0 0 0 0 24 16 0 -16 24 0 -24 -32 0 -8 -32 0 0 -32 0 8 -32 0 16 -32 0 24 -32 0"

The door ale located on the lowest floor of the biggest building (see screenshots)






Offline Duke

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Re: R27898 Tunnelling effect - door
« Reply #1 on: January 12, 2010, 02:19:34 pm »
Confirmed.
Also checked for +mart: doors are broken again, you can walk right through them.

I know this was definitely fixed several hundred revs ago. Unfortunately I currently can't connect to svn.
So could someone plz figure out which rev broke it ?
(I guess the inlinelist is not set/reset).

Offline Mattn

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Re: R27898 Tunnelling effect - door
« Reply #2 on: January 12, 2010, 09:26:09 pm »
afair we have another bug connected to the inlineList. i'm currently diving in the inventory code - so i think i won't have time to look into this "soon".