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Author Topic: Deluxe maping?  (Read 5789 times)

Offline theotherhiveking

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Deluxe maping?
« on: December 11, 2009, 06:12:30 pm »
Google didnt really help me, so i ask here, after looking at some meshes and not liking at all what i saw i want to remodel them, i finished a mesh and while looking for eye candy support i saw 'deluxe maps' on the changelog.

How does it work?

Also, any hope for normal maps? I saw bump maps, but normal maps are prettier and more efficient.

Offline Duke

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Re: Deluxe maping?
« Reply #1 on: December 14, 2009, 11:36:00 pm »
Uhm...this is not really a *frequently* asked question ;)
Do you want me to move this to the mapping or the discussion forum ?

Offline theotherhiveking

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Re: Deluxe maping?
« Reply #2 on: December 15, 2009, 09:48:16 pm »
Well, I have no idea if this has anything to do with maps ???

Offline Duke

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Re: Deluxe maping?
« Reply #3 on: December 16, 2009, 12:48:59 am »
... i saw 'deluxe maps' on the changelog.
You mean the svn messages or the monthly update ?

Offline Duke

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Re: Deluxe maping?
« Reply #4 on: December 16, 2009, 01:08:40 am »
Found it :)
you're talking about the post on the front page as of "2008/10/19 Mattn", right ?

Offline theotherhiveking

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Re: Deluxe maping?
« Reply #5 on: December 16, 2009, 07:31:21 pm »
Found it :)
you're talking about the post on the front page as of "2008/10/19 Mattn", right ?
http://ufoai.ninex.info/wiki/index.php/Changelog/2.3
Quote
"3D engine improvements

    * Thread support for map rendering
    * Shader support
          o Bumpmapping
          o Deluxemapping
          o Specular lighting
          o Warping surfaces
"

Offline bayo

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Re: Deluxe maping?
« Reply #6 on: December 16, 2009, 09:58:18 pm »
Maybe "delux" mean an bigger mapping texture. When you are far/near a triangle, it will use the normal/delux texture. But, i dont know.

Offline Skorpio

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Re: Deluxe maping?
« Reply #7 on: December 16, 2009, 11:29:59 pm »