General > Discussion

Looks good, but not exactly fun

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grumpy:

--- Quote from: "sirg" --- I would like to suggest a training map/scenario, with alien dummies, or something like that, where the player can test weapons, tactics and game mechanics, and where the soldiers can't die for real.
--- End quote ---


This is not a bad idea, you could make it look like a firing range with different firing positions. Next to it you could have an urban combat setup, i.e. a few semi-destroyed buildings and narrow alleys between. Alien dummies placed in ambush positions inside. They could simply be static, in same positions every time or randomly distributed between a few fixed positions.

A simple solution would be to have it always available in a popup window like the one used for base attacks. Press on the base, get the popup, choose if you want to access the base or go into the training area. Maybe an option in the game settings to disable it for hardcore players.

How difficult would this be? Disable AI for a single map and no damage to soldiers. On second thought, why disable damage, people getting hurt and killed during live fire excercises is quite realistic.

sirg:
I thought about it and made a new post about this idea:
http://ufo.myexp.de/phpBB2/viewtopic.php?t=679 .. something like you are proposing.

Trevero:
I agree with sjm that there is a problem with aliens wading around a corner or trough a door and wasting half your squad who just stand there even though you have used "reaction fire". To me it feels like the chances of getting off a shot should be boosted. In my opinion (and I used to be a proffesional soldier serving in both Bosnia and Kosovo) this would make real-life-/common sense-tactics more viable.

If your squad is gathering around a door (keeping clear of one anothers lines of fire of course) preparing to go through it, fully focused on the door, it seems strange that someone or something can just wander through it and shoot at them before they even get a shot. If your weapons are too inferior to bring down the thing - fair enough, but chances are that soldiers waiting and ready would get the first shot rather than the ones bursting through the door. (Or around a corner for that matter.)

Of course this should go both ways, so that you should think twice before rushing through doors yourself (provided that aliens will eventually be able to use reaction fire). Possibly grenades could be given a stunning effect. But this may not be realistic due to coding/programming issues?

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