ure models are quite asthenic. especially the thighs are not really muscular (see picture). though not sure if u can change that in this phase. sry.
Actually yes, I can, and this phase is a very good time to adjust such things, while progress is still rather early and before more models for armor types are made. Things like this are part of the whole reason I'm doing these in-game tests.
I've noticed that in Blender the new models look great, but for some strange reason they do look thinner in-game.
the position would also look much better with the standing angled and not as narrow (see feet of old model. looks a bit "cooler" not as a rookie).
That would be easy to fix.
anyway. i like all ure work and always like to visit this part of the forum. great artworks here =).
When I get the pk3 working, you'll be able to try these new models out yourself with the dev 2.3 version.
(Which will be great, it will provide for valuable feedback.)
btw.: why is the green selection in ufo ai not round. is that difficult to code?
That one of the coders will have to address - I'm afraid I don't know the answer to that one.