Selecting "Retry" after a mission, the program crashed with error:
"Z_Malloc failed on allocation of 4946601 bytes" (on windows).
Maybe a memory-leak ?
Why should the game need more memory for the same mission...
ufoconsole.log:
Sending results for game won by team 1.
Sending results with 8 alive actors.
Sending results for actor 3.
Sending results for actor 4.
Sending results for actor 5.
Sending results for actor 6.
Sending results for actor 7.
Sending results for actor 8.
Sending results for actor 9.
Sending results for actor 10.
RS_MarkResearchable: handling "rs_laser".
...
RS_MarkResearchable: Done.
CL_UpdateCharacterStats: numTeamList: 8
ExecuteString: 'music geoscape'
ExecuteString: 'ov_start'
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
ExecuteString: ''
ExecuteString: 'music geoscape'
ExecuteString: 'ov_start'
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
ExecuteString: ''
ExecuteString: 'disconnect'
==== ShutdownGame ====
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
ExecuteString: '+select 178 7671111'
ExecuteString: 'set game_tryagain 1'
ExecuteString: 'mn_pop'
ExecuteString: ''
ExecuteString: 'game_results 1'
CL_SetMissionCvars:
..numAliens: 4
..numCivilians: 3
..alienTeam: 'alien'
..civTeam: 'european'
..alienEquip: 'stage1_workers'
..alienArmor: ''
..music: 'mission'
NumOnTeam in aircraft 0: 8
FindFile: ./base/maps/farm08d.bsp
ExecuteString: ''
ExecuteString: 'map farm08d '
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
LoadLibrary (./base/game.dll)
==== InitGame ====
------- Server Initialization -------
SpawnServer: farm08d
CM_AddMapTile: token: farm08d
FindFile: ./base/maps/farm08d.bsp
==== ShutdownGame ====
SDL audio device shut down.