Development > Artwork

New models

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MCR:
Okay, I think I've got it.  8)
First I have to check out that the *.obj file has its texture in *.jpg, *.tga or *.png.
Then I have to copy the files into the ufoaisrc folder under base/models.
Then I have to open UFORadiant.
There I have to go to entities & doubleclick misc_model & wait.
Now I can choose my new model, which should be displayed with the correct texture.
After clicking ok, I have the new model in UFORadiant.
Now I can save the new model as *.map & can copy this *.map file into UFORadiant-1.5/prefabs.
After Relaunching UFORadiant I have a new prefab  :o

Some problems still remain:

1. How can I check if the prefab has the correct texture in UFORadiant, the preview window only shows the wireframe ?

2. Some objects seem to get holes here & there when applying the texture in misc_model !?
If I have a model as *.md2 & *.obj with a texture in *.jpg or *.tga, in misc_model only the *.obj will get textured, but sometimes with errors (holes), but the *.md2 will be displayed correctly, but without the texture ?! How can I correct this or what is my error ?

3. Which is the quickest way to generate the 128x100 preview pictures of the prefabs ?

Thanks for your patience with me !

Mattn:
you can use the md2.pl script from trunk/src/tools to change the skin name - the guideline here is to change the skin to ".texturename" (starting with a dot - not extension. after that md2 files will have skins, too

i've done screenshots and cut the stuff with gimp to the final size. there is automatic way to do this yet.

preview window only shows them in wireframe?

MCR:
UFORadiant shows only the wireframes with some red color where the textures should be when I use any of the prefabs ?!  :'(
But when I load a *.map all the textures are displayed...
When starting UFORadiant it complains about libgcc_s_dw2-1.dll missing, but then it starts & seems to work okay. Maybe the 2 problems are somehow connected ?!

MCR:
Okay, I see that there is no time for stupid questions to get answered here, I understand that  ;)
The red color in UFORadiant shows the selected brush of course  :P - I am still a newbie here  :-[

Still do not know why UFORadiant complains about libgcc_s_dw2-1.dll missing - Can anyone help here ???

Other question: Wouldn't it be nice for the leveldesigners & mappers to expand the prefabs database in UFORadiant & to build a new UFORadiant-package !? Sitters models are awesome & there should be more of them integrated in the mapping tool !!!  ;D

I am not suggesting more work for the developers here, but would be pleased to integrate sitters models into UFORadiant if the developers agree that this would be helpful for the project ?! What do the developers & mappers think about that ?

Kildor:
Please, be on-topic, your questions not for this topic.

You don`t need to use prefabs only, you can add models manually via RMB in sideviews.

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