Development > Artwork

New models

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Kildor:
Cool! Thanks a lot for this.

MCR:
sitters, thanks for helping here, your models are great !!!  :D

To the developers: I think sitters is allowing the UFO: AI project to use all of his models ( http://www.md2.sitters-electronics.nl/ )  :o
I think it would be a great idea to integrate many of them into UFORadiant (prefabs). I would do it, but I do not know how  :'(
I think sitters' models would be a valuable addition to the prefabs of UFORadiant & very helpful for the mapbuilders...
If someone could give me a detailed step-by-step instruction how to update UFORadiant with the models I would be glad to do it...

Mattn:
we are already using a lot of them - but here is a small tutorial on what must be done for adding new prefabs: http://ufoai.ninex.info/wiki/index.php/Mapping/Prefabs

MCR:
Thanks for the tutorial. I've already read this.
But how do I get a *.map file, when I have a *.md2 or *.obj file, with the texture in a *.bmp file with the same name !?

Mattn:
you have to create a map with the md2 file - see the mapping section in the wiki - look for misc_model and actorclips, weaponclips and nodraw.

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