Development > Artwork

New models

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sitters:

--- Quote from: Destructavator on January 15, 2010, 10:34:14 pm ---Sitters, is there anything you can't model?  (Seriously!)   ;D

BTW, If I keep at what I've been doing lately with modeling, you might start to have a little competition in a few years or so, give or take:

http://ufoai.ninex.info/forum/index.php?topic=4306.msg33393#msg33393


--- End quote ---

I have learn a lot last years, now i don't have much limits anymore with modeling.
Only always have the problem where I model for, ( games ) it must be so bloody low poly.

I more like model the details, then painting them,
especially with one material ( it looks 100 times better ).

willem

sitters:

maybe a nice icon for the alien base.




willem

Mattn:
nice - let's see this textured please ;)

Mattn:
if you could do something about the crashed ufo sites that would be quite nice, too. maybe you can use the geoscape models from http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ - we don't need one for every kind of ufo - we just need a wreck of an ufo in a form that nobody can really say which ufo it was. Doing the same for the dropships would be cool, too - we don't have dropship rescue missions yet, but they will come at one point, and having the model for this already then would help us a lot.

thanks again for all your work.

Viento:
I like the alien base model. I was thinking about how to do it because these bases should be normally well-hidden, but one can't model a well-hidden building and place it on the geoscape. So I think the approach (designing something that looks "alien" and "futuristic") works quite well! :)

Andy

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