Technical support > Mac

[FIXED in macports trunk] SDL_mixer + OGG broken? Fix in macports!

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Mattn:
i'm just merging the build system fixes into the 2.3 branch - i will try to create a new dmg this weekend to get some feedback about this issue. i hope to have this fixed then

Mattn:
ok, the stuff is in the 2.3 branch now - feedback would be nice.

OldMan88:
All the files available at Sourceforge still have the 2010 - 06 - 17 date tag... and I also tried redownloading the 2.3 dmg, with no luck on sound still (except for the into movie when I first opened the app), though I haven't tested the glass breaking for sound.

Have the changes only been added to the source, or not been properly merged? Or am I missing something?

I have an Intel i5 iMac and haven't downloaded any libs... under the impression I'm not supposed to need to download any.

Mattn:
the changes are of course only in the source and will be part of the official 2.3.1 release.

falcn:
Just finished building 2.4-dev from trunk on a Mac Os X 10.6.4 (intel)
The sound is working fine (no sound in official stable 2.3)

The intro played at the first run is laggy as hell, 100% CPU, 1fps, distorted sound - both in stable and 2.4-dev.
It's playing fine (5% CPU usage) with any external player. You may consider chosing another playback method/library.

I've played 4 hours with no problems, but currently the game crashes for me at certain moment during the interceptor chase

--- Quote ---B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0
B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0
B_UpdateStorageAndCapacity: current number of item 'rpg_ammo' is negative: reset to 0
Assertion failed: (entry), function LIST_GetNext, file src/common/list.c, line 230.
Abort trap

--- End quote ---
Maybe the old save from 2.3 is causing the problem, I'm trying to find out.

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