Development > Artwork
Could we use something like this?
H-Hour:
Destructavator, I don't have Blender, but if you can provide me with a picture of the texture with the vertex coordinates laid out and some pointers on where they point on the model, I'll have a go. I'm a slow worker, and I'm more experienced with buildings/man-made object texturing than I am with organic shapes, so those are the caveats. Also send me some ideas of what you want to accomplish.
Chriswriter90:
It reminds me of Darth Vader for some reason.
Destructavator:
--- Quote from: Chriswriter90 on January 05, 2010, 12:50:20 pm ---It reminds me of Darth Vader for some reason.
--- End quote ---
Yeah, the first pictures with unfinished placeholder textures did that for me too somehow, you're not alone.
@H-Hour: I didn't forget your offer, but I've got a number of things going on at once, and sometime in the future I should get back to this.
H-Hour:
--- Quote from: Destructavator on January 06, 2010, 02:01:55 am ---@H-Hour: I didn't forget your offer, but I've got a number of things going on at once, and sometime in the future I should get back to this.
--- End quote ---
No worries, it will have to be in a future time-frame for me as well.
Destructavator:
Ha! Figured it out!
Originally I had many (over several dozen) sections and joints for the long coat, and from animation tests it proved to be quite messy and difficult to get the coat to work.
I cut it down to just five long bones just for the coat, with only one joint in each halfway down, and now it works much better (and is *much* easier to animate).
This version shown here is actually a different version meant for another project, but I could do something like this for UFO: AI civilians, or adapt this model (glue the fingers together, change the pockets/equipment to civ clothing, etc.).
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