Development > Artwork

Could we use something like this?

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H-Hour:
Destructavator, I don't have Blender, but if you can provide me with a picture of the texture with the vertex coordinates laid out and some pointers on where they point on the model, I'll have a go. I'm a slow worker, and I'm more experienced with buildings/man-made object texturing than I am with organic shapes, so those are the caveats. Also send me some ideas of what you want to accomplish.

Chriswriter90:
It reminds me of Darth Vader for some reason.

Destructavator:

--- Quote from: Chriswriter90 on January 05, 2010, 12:50:20 pm ---It reminds me of Darth Vader for some reason.

--- End quote ---

Yeah, the first pictures with unfinished placeholder textures did that for me too somehow, you're not alone.

@H-Hour:  I didn't forget your offer, but I've got a number of things going on at once, and sometime in the future I should get back to this.

H-Hour:

--- Quote from: Destructavator on January 06, 2010, 02:01:55 am ---@H-Hour:  I didn't forget your offer, but I've got a number of things going on at once, and sometime in the future I should get back to this.

--- End quote ---

No worries, it will have to be in a future time-frame for me as well.

Destructavator:
Ha!  Figured it out!

Originally I had many (over several dozen) sections and joints for the long coat, and from animation tests it proved to be quite messy and difficult to get the coat to work.

I cut it down to just five long bones just for the coat, with only one joint in each halfway down, and now it works much better (and is *much* easier to animate).

This version shown here is actually a different version meant for another project, but I could do something like this for UFO: AI civilians, or adapt this model (glue the fingers together, change the pockets/equipment to civ clothing, etc.).

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