Development > Artwork
Could we use something like this?
Destructavator:
I was frustrated in the past when it came to making armored jackets and such for the soldiers, but now I think I've figured out how to do jackets and coats. It involves having a coat "fanned" out a bit, and controlling it with armature, at least with the way I'm doing it (I'm sure there's other ways as well, I don't claim to be a world-class veteran modeler or anything...)
I put this together as an experiment to try an idea for a trench coat, perhaps with some modification this could be a new civilian model? Or an agent of some kind?
Turning the long coat into a short jacket is very easy, it just means scaling the skeleton parts in the coat down a bit.
...And BTW as one can see this doesn't have a high-detail permanent texture, at least not yet.
Edit: The little blue things are parts of the skeleton, they wouldn't be rendered in the game.
Bartleby:
cool.
hope this will go into game. looks great =).
Mattn:
if you make the clothes animated and good looking... - yes ;)
Destructavator:
I attempted to make a version in a business suit of some type, although I'm not really good at smaller details. This is what it looks like at the moment.
If anyone good at making detailed textures wants to help, now would be a good time.
I kept it reasonably conservative, I'd imagine this could still work for the game setting some 80 years into the future, as most formal business attire that I've seen doesn't change a whole lot because its, well, conservative.
Down the road when I get to casual stuff, who knows...
Edit: @Mattn: I forgot to mention that yes, the coat can be animated, as it is done in multiple sections so it can bend and move with animations quite easily.
Destructavator:
Altered the clothing texture a little, and added some pockets.
Navigation
[0] Message Index
[#] Next page
Go to full version