Development > Artwork

Quick (effed-up) in-game preview of new soldier model

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Mattn:
btw. before i will forget it: nice job - they are looking good in the game.

Destructavator:
I found where the issue was inside Blender that made the tags slightly off - now they seem to all be in the right places.

The scale of the weapons may need to be adjusted when the time comes to replace all the old models with new ones.





Mattn:
which reminds me of something other:

it would be really nice if you could make a step by step (including screenshots for blender n00bs like me) tutorial on what must be done to export a blender model (including tags, skins and so on). something like this in our blender modelling wiki article would be really helpful for me.

TrashMan:
IMHO, the shoulders should be a bit set a bit higher and wider.

Destructavator:

--- Quote from: TrashMan on November 23, 2009, 07:55:48 pm ---IMHO, the shoulders should be a bit set a bit higher and wider.

--- End quote ---

Perhaps, although these are quick and dirty poses - not the permanent animations vedrit is working on.  The bones that manipulate the shoulders can easily be re-positioned.

Also, the scale was not set for the new models in these examples, these screen shots show the models with the same scale settings of the old ones, something that will likely be tweaked when the time comes to really put them into the game.  When that time comes, then we can fine-tune everything.

Edit: They'll also look better when new heads are done.

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