Development > Artwork

Quick (effed-up) in-game preview of new soldier model

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Destructavator:
I did a quick test just to get some idea of what the new models would look like in the game, especially with the lighting and everything.

These quick shots are without any TAGs set, as one can see the game doesn't know exactly where to position and put things, but you can see how the body models look at 1024x768 resolution here.

Obviously once things progress farther in development and the models are finished they will have a proper pose and position.

Personally I think the scale will be good, or at least pretty close.







Mattn:
they may not be too tall in the maps - they must have (at least in the maps) the same size as the other actor - as they must fit the doors and so on ;)

the menu is no problem, that's just a scale value

Destructavator:
I think they looked the wrong size because the bodies didn't have heads on top in the right place.

After some work, I *finally* got the TAG things working and in the (mostly) right place.  The heads are slightly off, but it looks much better now.

When vedrit finishes the animations I should be able to easily do it again, now that I've figured out how.








Mattn:
ah... one more thing - keep in mind that the tags must be animated, too. otherwise the head will stay at the same position when the rest of the model is moving ;)

Destructavator:

--- Quote from: Mattn on November 14, 2009, 07:47:24 am ---ah... one more thing - keep in mind that the tags must be animated, too. otherwise the head will stay at the same position when the rest of the model is moving ;)

--- End quote ---

Yes, I already figured that out.  The tags (which are "empties" inside Blender), can easily be attached to the skeletal armature (bones) used to animate the model.

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