Development > Artwork

Completed Soldier skin textures

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Mattn:
seeing the shots reminds me: please make sure to provide normalmaps for the skins.

Destructavator:

--- Quote from: Mattn on November 14, 2009, 07:25:16 am ---seeing the shots reminds me: please make sure to provide normalmaps for the skins.

--- End quote ---

I can try to do that, but I don't think normalmaps would be useful in this case - many of the texture details are decals, logos, cloth folds and such that are always the same (color doesn't change) and in some cases go over (on top of) the camouflage patterns.  If I understand normalmaps right, they would *not* work properly to re-build the texture in different camo patterns/colors.  The texture is in many layers, over 20 or so in the GIMP .xcf file which is in the data_source, along with the .blend files which have the camo patterns inside them to re-build parts of the camo patterns.

Edit:  On the other hand, if you just want more camo patterns, I could make a normal map for just one layer - the one with the camo pattern, but it would still have to be combined with all the other layers in that GIMP .xcf file.  The normalmap alone would not be enough to re-build the whole skin.

Mattn:
with a normalmap blender should be able to render the shadows and the lighting a lot smoother - try it and you'll see what i mean. at least we will maybe have soon normalmap support for meshes in our renderer, that's why i'm collecting them right now. we have an article about that in our wiki - there are some tutorials on how one should create normalmaps. (in the contrib->artwork section)

Destructavator:
Ah, OK, it seems I misunderstood the purpose of a normalmap, sorry about that.

In that case, I'll read up on and educate myself on the subject.

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