General > User modifications

Phalanx^α - Some ui gfx tweaks - vol 0006

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geever:

--- Quote from: vitku on November 13, 2009, 06:51:58 pm ---Made some icons in spirit of the new UI and some tweaks on icon positioning/hover.

I'm still pretty new to the .ufo's but they seem to be pretty easy to use. Are the constants like LAYOUTALIGN_RIGHT documented somewhere (no matches on wikisearch)?


--- End quote ---

Documentation of menuscripts can be found here but that part may not yet written as I see. Layout is a very new feature. Basically it says the menu renderer to array the nodes (widgets) somehow. It's optional, you can use pos and size instead. In some cases a layout is more flexible.

About your menu: I don't really like the sidebar. The icons are nice but the background.

If you could help us recreating the NEWUI images and making the missing ones that would be cool!

-geever

vitku:
Is there a way to know if a map_overlay is active in a .ufo script?  Cvars do not seem to contain any info on the subject.

bayo:
Sure, it should be a cvar. Cvar used with button enabling/disabling overlay.

vitku:
at least its not visible with the command cvarlist


--- Code: ---$ diff ufo1 ufo2
...
193c102
<         snd_music            "van_geoscape"
---
>         snd_music            "karlmacklin_geoscape"
287,289d195

--- End code ---

Only difference I see in cvarlist of the two situations (overlay on, overlay off) is music. And I bet thats a lucky accident.

I have some new icons and a totally new layout - I'll post them if I manage to fix the overlay issue. Maybe its doable with "buttons"?

misiek:

--- Quote from: vitku on December 08, 2009, 08:56:24 pm ---I have some new icons and a totally new layout - I'll post them if I manage to fix the overlay issue. Maybe its doable with "buttons"?

--- End quote ---

Great :) I'm waiting to see it :)

Hey, maybe you can join force with bayo and work on official ui?

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