General > User modifications
Phalanx^α - Some ui gfx tweaks - vol 0006
vitku:
Hi
I tought I could share some results of my ufoai skinning excercise dubbed "Phalanx^α".
All files under original UFO AI license (GPL/CC/etc) or (if created completely by me) released to the public domain
Screenshot of vol 0006:
http://sange.fi/~vtakanen/skezhbook/ufoai/phalanxA-0006.jpg
Sources:
http://sange.fi/~vtakanen/skezhbook/ufoai/geo_menu_0005.svg
http://sange.fi/~vtakanen/skezhbook/ufoai/geo_alpha_icons_0006.svg
http://sange.fi/~vtakanen/skezhbook/ufoai/geoscape.ufo
TGA's:
http://sange.fi/~vtakanen/skezhbook/ufoai/geo_menu.tga
http://sange.fi/~vtakanen/skezhbook/ufoai/geo_alpha_icons.tga
If I have more rain check days like this - I might continue polishing the consept.
misiek:
Nice to see, that someone is playing with modding gui. Maybe some ideas could be incorporated into base game?
Have you seen this? http://ufoai.ninex.info/wiki/index.php/Proposals/New_UI
Maybe you could try to make such ui or use some ideas from it?
vitku:
Thanks for the link.
I think I saw that while skimming trough the wiki. "The new UI" is somewhat too trekkie for my taste. But I could make SVG:s for identical icons and similar color scheme - even if I stay with my 45 degree corners instead of round ones.
Are the UI component locations defined in code, or in property files?
Kildor:
UI layout is described in \ufoai\base\ufos\ui folder, it is scripted and can be altered without touching the source of the game.
vitku:
Made some icons in spirit of the new UI and some tweaks on icon positioning/hover.
I'm still pretty new to the .ufo's but they seem to be pretty easy to use. Are the constants like LAYOUTALIGN_RIGHT documented somewhere (no matches on wikisearch)?
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