@hoehrer:
assignment of scientists should only work when the research is started already - what do you think? or maybe start the research after assignenment automatically
Yes, the semi-autmatic way was my plan.
As soon as you add a scientist to a research item you not only automatically assign a room, but also start the research. On the other hand removing _all_ scientists will pause the research.
Will add that behaviour when i get some time again.
I also planned to automatically add at least one scientist if the "start" button is pressed, but we'll see how that works out.
The most difficult thing with the research.system still remains the init-, save- and load-behaviour for the research-tree and the employees in the base. Currently if you start a new game and research something you will get messed up data when then starting a new game again.
One question: Are the icons on the bottom to "start/resume" + "pause" the research self-explaining without reading the tooltips?
Werner