project-navigation
Personal tools

Author Topic: Took another try at this (Aircraft cinematic demo)  (Read 11174 times)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Took another try at this (Aircraft cinematic demo)
« on: October 25, 2009, 10:34:14 pm »
Some of you may remember when I attempted to render clouds in a sky for cut-scenes with aircraft, and how it didn't work too great...

While taking a short break from the soldier models, I've found a lot more free graphics tools out there that have been developed further, and I've also figured out more features in the latest version of Blender, including how to create and render a heightmap and texture it for terrain, and put in a skybox with clouds that follows the camera for moving terrain and such.

These are two quick-and-dirty AVIs that I think came out better than the old attempts, although in the second video clip the camera didn't quite rotate around the aircraft in the way I wanted it to, but I still think it's an improvement and good enough for a quick demo.

I've also played around with the particle system a bit, for explosions, smoke trails, etc.

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #1 on: October 25, 2009, 10:34:53 pm »
...And the second clip.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Took another try at this (Aircraft cinematic demo)
« Reply #2 on: October 26, 2009, 07:01:15 am »
nice - now add skyscrapers, ufos and an airfight :)

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #3 on: October 26, 2009, 12:38:17 pm »
hey. cool. i like those videos. intro/airplanes in action/airplane-introduction/story-videos. there cant be enough videos =).
i also liked ure intro-try (with the new soldier model shooting). puts much atmosphere to the game.

only the new graphical user interface is missing now to make this game not just good, also good looking. styling is very important =). the gui is the thing i miss most.

u do a great job (ok.. the coders do also a great job *g*, but here in the artwork section u can "see" huge differences ^^).
« Last Edit: October 26, 2009, 12:41:25 pm by Bartleby »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #4 on: October 26, 2009, 11:11:55 pm »
Well, I've found that most of the existing aircraft and missle/weapon models import OK, I'm working on building a template file for Blender with everything already imported.  Once it's done, building animations from it should be quick and easy.

The terrain is on one layer (with the water removable), and all the aircraft and their weapons and such are on the second scene layer.

At some point I'd like to add other terrain types to additional layers in the file, hopefully one with city skyscrapers included.

The one terrain type I have so far is also loop-able, the edges wrap OK if the terrain is duplicated (if needed).

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #5 on: October 27, 2009, 01:15:41 am »
Well, how about that - learn something new every day...

Blender has a nice special mode for rendering wireframes as shown, which I think would be good for a computer display on a screen inside an aircraft cockpit, perhaps for radar or something.

Offline vedrit

  • Sergeant
  • *****
  • Posts: 438
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #6 on: October 27, 2009, 01:34:01 am »
It would be really interesting if you could color the wire-fram, for like altitude indications.

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #7 on: October 27, 2009, 02:06:51 am »
Actually I turned off the shadowing and texture of the wireframe for that screen shot, but they can easily be put back in - The only thing is I'm not sure exactly what you mean, I've never been in a real aircraft cockpit before and looked at real indicators.  Do you have or can you give me a link with an example of exactly what you're talking about?  Do you mean some type of gradient with the high peaks a different color compared to the lower ground parts?

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Did I get the aircraft scale right?
« Reply #8 on: October 27, 2009, 02:54:18 am »
I've put all the aircraft into the template, except the UFO supply ship which would not import properly.

Did I get the scale right on the aircraft, with size relative to each other OK?
« Last Edit: October 27, 2009, 03:20:21 am by Destructavator »

Offline vedrit

  • Sergeant
  • *****
  • Posts: 438
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #9 on: October 27, 2009, 05:06:59 am »
Do you mean some type of gradient with the high peaks a different color compared to the lower ground parts?
exactly

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Took another try at this (Aircraft cinematic demo)
« Reply #10 on: October 27, 2009, 06:50:31 am »
the carrier should have the size of half the moon if i remember correctly. So doing an animation with it only makes sense from the space. not from the earth. also the terrain.. can you try to import some skyscrapers and stuff like that? animations in between mountains isn't really that interesting ;)

maybe some items from http://opengameart.org/browse/3d/category/49 could help you to put details into scenes.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Took another try at this (Aircraft cinematic demo)
« Reply #11 on: October 27, 2009, 07:01:47 am »
offtopic, mattn, can we use in game models was made not for our game but with GPL license? Like this?

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Took another try at this (Aircraft cinematic demo)
« Reply #12 on: October 27, 2009, 07:16:49 am »
the carrier should have the size of half the moon if i remember correctly. So doing an animation with it only makes sense from the space. not from the earth. also the terrain.. can you try to import some skyscrapers and stuff like that? animations in between mountains isn't really that interesting ;)

maybe some items from http://opengameart.org/browse/3d/category/49 could help you to put details into scenes.

OK, I'll take the carrier out of the template.

I checked out the link - There isn't too much there on the website, at least that I could find, that I think would fit in very well in the terrain, although we already have shaders and textures for buildings and such that it shouldn't be too difficult for myself or another modeler to build some skyscrapers and other modern man-made structures.

I think the reason collections of free models don't include too many modern buildings is because they are a bit boring to model, not as interesting as a medieval castle or objects or characters.
« Last Edit: October 27, 2009, 07:19:52 am by Destructavator »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Took another try at this (Aircraft cinematic demo)
« Reply #13 on: October 27, 2009, 07:44:41 am »
offtopic, mattn, can we use in game models was made not for our game but with GPL license? Like this?

of course.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Took another try at this (Aircraft cinematic demo)
« Reply #14 on: October 27, 2009, 07:45:55 am »
even a modern building is not only a rectangle block of six sides + texture ;)