Some of you may remember when I attempted to render clouds in a sky for cut-scenes with aircraft, and how it didn't work too great...
While taking a short break from the soldier models, I've found a lot more free graphics tools out there that have been developed further, and I've also figured out more features in the latest version of Blender, including how to create and render a heightmap and texture it for terrain, and put in a skybox with clouds that follows the camera for moving terrain and such.
These are two quick-and-dirty AVIs that I think came out better than the old attempts, although in the second video clip the camera didn't quite rotate around the aircraft in the way I wanted it to, but I still think it's an improvement and good enough for a quick demo.
I've also played around with the particle system a bit, for explosions, smoke trails, etc.