Development > Artwork
Took another try at this (Aircraft cinematic demo)
Mattn:
the carrier should have the size of half the moon if i remember correctly. So doing an animation with it only makes sense from the space. not from the earth. also the terrain.. can you try to import some skyscrapers and stuff like that? animations in between mountains isn't really that interesting ;)
maybe some items from http://opengameart.org/browse/3d/category/49 could help you to put details into scenes.
Kildor:
offtopic, mattn, can we use in game models was made not for our game but with GPL license? Like this?
Destructavator:
--- Quote from: Mattn on October 27, 2009, 06:50:31 am ---the carrier should have the size of half the moon if i remember correctly. So doing an animation with it only makes sense from the space. not from the earth. also the terrain.. can you try to import some skyscrapers and stuff like that? animations in between mountains isn't really that interesting ;)
maybe some items from http://opengameart.org/browse/3d/category/49 could help you to put details into scenes.
--- End quote ---
OK, I'll take the carrier out of the template.
I checked out the link - There isn't too much there on the website, at least that I could find, that I think would fit in very well in the terrain, although we already have shaders and textures for buildings and such that it shouldn't be too difficult for myself or another modeler to build some skyscrapers and other modern man-made structures.
I think the reason collections of free models don't include too many modern buildings is because they are a bit boring to model, not as interesting as a medieval castle or objects or characters.
Mattn:
--- Quote from: Kildor on October 27, 2009, 07:01:47 am ---offtopic, mattn, can we use in game models was made not for our game but with GPL license? Like this?
--- End quote ---
of course.
Mattn:
even a modern building is not only a rectangle block of six sides + texture ;)
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