Development > Artwork
Took another try at this (Aircraft cinematic demo)
Destructavator:
Some of you may remember when I attempted to render clouds in a sky for cut-scenes with aircraft, and how it didn't work too great...
While taking a short break from the soldier models, I've found a lot more free graphics tools out there that have been developed further, and I've also figured out more features in the latest version of Blender, including how to create and render a heightmap and texture it for terrain, and put in a skybox with clouds that follows the camera for moving terrain and such.
These are two quick-and-dirty AVIs that I think came out better than the old attempts, although in the second video clip the camera didn't quite rotate around the aircraft in the way I wanted it to, but I still think it's an improvement and good enough for a quick demo.
I've also played around with the particle system a bit, for explosions, smoke trails, etc.
Destructavator:
...And the second clip.
Mattn:
nice - now add skyscrapers, ufos and an airfight :)
Bartleby:
hey. cool. i like those videos. intro/airplanes in action/airplane-introduction/story-videos. there cant be enough videos =).
i also liked ure intro-try (with the new soldier model shooting). puts much atmosphere to the game.
only the new graphical user interface is missing now to make this game not just good, also good looking. styling is very important =). the gui is the thing i miss most.
u do a great job (ok.. the coders do also a great job *g*, but here in the artwork section u can "see" huge differences ^^).
Destructavator:
Well, I've found that most of the existing aircraft and missle/weapon models import OK, I'm working on building a template file for Blender with everything already imported. Once it's done, building animations from it should be quick and easy.
The terrain is on one layer (with the water removable), and all the aircraft and their weapons and such are on the second scene layer.
At some point I'd like to add other terrain types to additional layers in the file, hopefully one with city skyscrapers included.
The one terrain type I have so far is also loop-able, the edges wrap OK if the terrain is duplicated (if needed).
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