Technical support > Feature Requests
SVN-2719 Bugs
Jesterftk:
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--- Quote from: "Jesterftk" ---* when a soldier drops equipment on the floor and another trys to pick it up, it vanishes. picking up one item is possible but rest is gone. (bug)
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And an old one...
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Where can i look up "old ones"? i guess better double posted than not mentioned ;)
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--- Quote ---*reaction fire only fires ONE action even if the soldier didnt do anything that round,
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This is intensional. No camping, please. Move, move. :)
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Why no camping ? This is no CS, it a legitimate Tactics and the effectivity of camping would be determined by the Reflex-calculations of the soldiers. So if an alien walks into sight it might kill the soldier before he can react once, then could kill him before he can react the second time.. and so on.
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--- Quote ---*soldiers dont ream after a mission back in base to their initialy set outfit, even if ammo and equipment is in stock.. (feature?)
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I don't understand this one...
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Well i just want to skip the "after-mission" reload orgy for each soldier and have him grab his "standart-ammo" from the shelf if its in storage of the base.
Raistlin:
Hi,
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I guess you should get new ones at the end of the monts, but I'm not sure it is implemented already. Perhaps we should also add a one-time boost after the first missions (or at each campaign stage end)?
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I tested your assumption and i didn't get any new soldier within 4 months until no one was left. :-(
I would propose to keep a minimum of 4 soldiers to be available for hiring all the time because if the whole team gets killed during a mission you will not be able to earn money or to defend your base.
Beside that a random number of new soldiers should be available for hiring at the end of each month. :)
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Raistlin
HaJo:
* It is not possible to build any new buildings in a base
* --> new bases can only have an entrance,
* but they still get a dropship
* if you try to send this empty dropship to a mission, the program crashes
* Singleplayer/Continue does not continue, but loads the most recently saved game.
That means you can lose a lot of progress if you visit "Options" without saving.
Bandobras:
--- Quote from: "Jesterftk" ---Where can i look up "old ones"?
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On the bugtracker on sf.
--- Quote ---i guess better double posted than not mentioned ;)
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Sure. :) Thanks, pal.
--- Quote ---Why no camping ? This is no CS, it a legitimate Tactics
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I'm open to discussion, but it just sounds very boring. Camping is discouraged in many FPSs not because the game creators or server admins are bad at camping and don't want to loose, but because it results in boring gameplay. I think it would be similar in UFO:AI (even singleplayer). Correct me, if I'm wrong.
--- Quote ---Well i just want to skip the "after-mission" reload orgy for each soldier and have him grab his "standart-ammo" from the shelf if its in storage of the base.
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This sounds like a new bug. Please state your version and if it's the latest xdelta, then please post this bug on sf, attaching base/ufoconsole.log. If it's RC3 don't bother, the code has chaned over three times. :)
--- Quote from: "Raistlin" ---I tested your assumption and i didn't get any new soldier within 4 months until no one was left. :-(
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Thank you for your report. Now I fixed this (I hope) in SVN trunk. Countries should donate soldiers, workers, etc. at the end of each month (if you make them happy). Soldiers and scientists are harder to get if nations are unhappy. Please test.
--- Quote ---I would propose to keep a minimum of 4 soldiers
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Ha! Aliens will eat you for dinner with such an attitude. :P
--- Quote from: "HaJo" ---* It is not possible to build any new buildings in a base
* --> new bases can only have an entrance,
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Already reported in another topic and already fixed.
--- Quote ---* but they still get a dropship
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A bug.
--- Quote ---* if you try to send this empty dropship to a mission, the program crashes
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Wow, a horrible bug, that is. Please report.
--- Quote ---* Singleplayer/Continue does not continue, but loads the most recently saved game.
That means you can lose a lot of progress if you visit "Options" without saving.
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A bug. Please report on sf.
HaJo:
Done:
* issue 1541978 "Crash when sending empty dropship to mission",
https://sourceforge.net/tracker/index.php?func=detail&aid=1541978&group_id=157793&atid=805242
* issue 1541974 "Singleplayer/Continue does not continue"
https://sourceforge.net/tracker/index.php?func=detail&aid=1541974&group_id=157793&atid=805242
* issue 1543086 'Crash after "Enter" mission with Com_RemoveFromInventory'
https://sourceforge.net/tracker/?func=detail&aid=1543086&group_id=157793&atid=805242
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