Development > Artwork
Simple Gun Model
Destructavator:
I modeled a dirt-cheap simple pistol, just to see if I could do it. I'm really not an expert on firearms, though. I did however figure out how to depict muzzle flash in an animation.
Hertzila:
If I am allowed to comment that pistol:
The frame and slide (everything else than grip/handle) usually extend a little bit behind the grip (or there is another part to keep the hand away from the slide, like in M1911) and their end tends to be somewhat tilted. See this for an example.
Destructavator:
--- Quote from: Hertzila on October 06, 2009, 02:16:03 pm ---If I am allowed to comment that pistol:
The frame and slide (everything else than grip/handle) usually extend a little bit behind the grip (or there is another part to keep the hand away from the slide, like in M1911) and their end tends to be somewhat tilted. See this for an example.
--- End quote ---
Ah, Thank you - that helps. I really don't know much about handguns or how they work. I happen to live in a country (United States of America) where service in the military is not usually mandatory, and although by headcount there are several guns for every citizen - with the so-called "right to bear arms" (which is actually a blatant misinterpretation of our constitution, that's a whole other story) - almost all of those collections and piles of guns are kept by a minority of the population who are really into guns. I happen to be a member of the majority of the population that does not own any firearms at all. As a result of these factors, I don't know much at all about how they are constructed, how they work, what the parts are called, etc.
I looked at the picture and the articles that link to it, what would really help me is some simple animation or diagram that shows what those basic parts are and how they move (and in what direction) when the gun is fired. If I had some information that describes these things it would make modeling and animating the gun much easier and having it look realistic.
Edit: After a little searching, I found this, which really helps:
http://www.genitron.com/Basics/Glock23/P2Glock.html
Destructavator:
OK, from looking at pictures and staring at diagrams, this is what I've evolved it into, at least so far.
Side note: Now that I think about it, if this eventually comes out somewhat nice, would it be good for multiplayer or an alternate campaign? I'm well aware that the standard single-player campaign doesn't need a new pistol. That and I admit I started it mostly just for practice, to see if I could do it.
Destructavator:
This might be better, at this point there isn't much more I can do to it without knowing how real guns are designed.
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