Development > Artwork
Skeletal Animation Practice
Mattn:
very nice - how easy would it be to transform this animation to other models?
H-Hour:
Very nice Destructavator! Would you mind providing a screenshot of the skeleton itself? I've never learned how to do that but would like to try at some point.
I know it's just a short clip you threw out as a sample, but the final shooting pose looks a bit odd. The shoulders ought to be turned at a slight angle to the target. I found a bunch of useful pose shots in a military manual on pistol marksmanship that might help with visual reference. Check out Fig 2-10 and Fig 2-15.
Destructavator:
--- Quote from: H-Hour on October 05, 2009, 10:16:59 am ---Very nice Destructavator! Would you mind providing a screenshot of the skeleton itself? I've never learned how to do that but would like to try at some point.
I know it's just a short clip you threw out as a sample, but the final shooting pose looks a bit odd. The shoulders ought to be turned at a slight angle to the target. I found a bunch of useful pose shots in a military manual on pistol marksmanship that might help with visual reference. Check out Fig 2-10 and Fig 2-15.
--- End quote ---
Thanks for the link - I really didn't know any of this, I just guessed when it came to the pose as I've never been in the military.
I'm still tweaking a few things with the skeleton, when I'm finished I'll be happy to detail how I made it and how it works, although a lot of it came from studying the old skeleton for a past model that vedrit put together, I learned quite a bit from that.
--- Quote from: Mattn on October 05, 2009, 09:14:44 am ---very nice - how easy would it be to transform this animation to other models?
--- End quote ---
It depends on how the model is structured. We've already run into the issue of new animations for the old soldier models not working (one of the reasons we're making new soldier models), but with some of the other models floating around, if they have verts in the right places for joints then yes, it can be done.
Destructavator:
I'm still tweaking the shoulders.
I've found that Blender loads textures from the game folder just fine, for walls, floors, etc., and can easily make backgrounds. Blender gave a few strange errors when importing the existing weapon MD2s, but it still renders OK.
Once Migel finishes the final textures, I'll have everything I need to make cinematic movie clips for the game, with the new models. I can already make a movie clip out of the still shown below (attached).
Mattn:
nice, so we can even expect some nice render shots like http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/ui/lost_bg.tga?view=log and http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/ui/won_bg.jpg?view=log (as they would need updating for the new models anyway)
you turn out to be a swiss knife in terms of modelling if you go on like that ;)
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