I've almost got the skeleton fully attached to the in-game model, as soon as I finish it I'll hand the files over to you, vedrit. These examples were done with a separate model built differently and not meant for the actual game, just practice.
The attached .zip is the last practice example I'm doing for now, another Xvid AVI, I admit it looks quite
clunky but I'm still a bit proud of it as its a first for me.
I've also got two screenshots (attached) of the working in-game model, that doesn't have fingers, the top half is just about done but the left leg still needs to be attached (it shouldn't take long, given that I've almost got the right leg, and if I use the right as a guide for the left, the whole model is symmetrical, after all...)
Side note: The test pose for the in-game model might ring a bell or two for those of you who saw the old "Karate Kid" movie...