Development > Artwork

Skeletal Animation Practice

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Destructavator:

--- Quote from: Mattn on October 05, 2009, 06:15:18 pm ---nice, so we can even expect some nice render shots like http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/ui/lost_bg.tga?view=log and http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/ui/won_bg.jpg?view=log (as they would need updating for the new models anyway)

--- End quote ---

Eventually, yes.  That and cinematic movie clips as well, OGM and/or ROQ.   ;D

Migel:
That will be a hard way... Did you make an animation sometime before, Destructavator?

bayo:
you should animate the hairs too, maybe 2 bones :)

Destructavator:
Actually, I think Migel may be right - I've tried a few quick movie clip animations, and Blender is slow in rendering them, frame by frame.  To answer your question Migel, no, I'm actually new at this animation stuff.

I've given it some thought - what might be easier would be to simply import the models into a quick app with some graphic engine, Ogre, Irrlicht, or something else, and record it.  Doing so would sure take a heck of a lot less time to create a video clip, and I do know how to code such simple things, I've done it before with my own sample projects.  I think it would also take advantage of the new PCI Express graphics card I have now, instead of slowly using Blender's internal render engine.

Blender makes nice pictures, its just really friggin' slow...

vedrit:

--- Quote from: bayo on October 05, 2009, 07:43:46 pm ---you should animate the hairs too, maybe 2 bones :)

--- End quote ---
You mean 2 bones per stand of hair? Or 2 bones of all the hair? Either way, I for one, think it unnecissary. The hair is supposed to be of a very short cut, so there would be no secondary action for the hair. That, and I dont think we animate heads....

Destructavator, you mind attaching what you have in way of animation? I would like to start animating.

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