Development > Artwork

Potential "Light Armor" model, WIP

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Destructavator:
Here it is with a little more work, I also added protection on the fore-arms.  Again, the texture is temporary.

Winter:
Nice work, mate, it's now looking like something genuinely practical. I'm happy with the shape and layout.

Regards,
Winter

Destructavator:
http://www.destructavator.com/92dl/SoldierM_Armor.7z

OK, here are the source files ready to be given a more permanent texture.

I included two baked sample textures, one with black armor and one with white, the one with white is for contrast so it is easier to tell which UV sections of the texture map are for armor and not for the black leather/material on the gloves, belt, etc.  (In the black version it might be hard to tell the difference, although I did group them in the texture map so all the camo is together, all the armor parts are together, etc.)

Also, in this one the bottom boot tread came out a bit miffed, but since it will likely be painted over anyways it shouldn't be a problem.

@Migel: Please take your time with these and don't feel rushed, IMO I think waiting longer for a well-done product is better in the end.

Edit: Almost forgot: The same GPL license used before is fine for this one as well.

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