project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Technical support
»
Feature Requests
»
svn-2620: Bugs
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: svn-2620: Bugs (Read 2339 times)
HaJo
Guest
svn-2620: Bugs
«
on:
August 12, 2006, 02:21:41 pm »
svn-2620 looks quite playable (make it RC4!), but still has some bugs:
* When a research-project gets finished, "Notice: Build lab first" is shown
* The hired Scientists go away (you have to unhire + hire them again)
* The Soldier-count gets out of sync, if you unhire a soldier that is assigned to the team
* The kill-count for soldiers is not saved
* I found a red "out of ammo" Kerrblade on an alien. See issue 1539176,
https://sourceforge.net/tracker/index.php?func=detail&aid=1539176&group_id=157793&atid=805242
* On explosions, the aliens die before the impact of the rocket or grenade
see issue 1539172 on sf.net,
https://sourceforge.net/tracker/index.php?func=detail&aid=1539172&group_id=157793&atid=805242
* base/sound/ambience/jingle2.wav : invalid filetype - should be jingle2.ogg
And some missing models / pictures
(Workshop, Workers, Medics, Non-biological-Scientists ...)
Logged
Bandobras
Captain
Posts: 586
svn-2620: Bugs
«
Reply #1 on:
August 12, 2006, 02:41:11 pm »
Nice to have you here.
I'll check those, though I'm still working on your 1537118.
Logged
Bandobras
Captain
Posts: 586
svn-2620: Bugs
«
Reply #2 on:
August 12, 2006, 03:20:23 pm »
* I found a red "out of ammo" Kerrblade on an alien
will commit a fix today
* base/sound/ambience/jingle2.wav : invalid filetype - should be jingle2.ogg
fixed in revision 2666
The rest I leave to others...
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Technical support
»
Feature Requests
»
svn-2620: Bugs