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UFO:Alien Invasion
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Coding
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Success: VS2008
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Topic: Success: VS2008 (Read 8361 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Success: VS2008
«
Reply #15 on:
October 02, 2009, 06:59:19 am »
Quote from: bfett14 on October 01, 2009, 11:08:02 pm
Found reason for very low combat frame rate.
Hint: runtime checks are costly.
Then please tell us...
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bfett14
Rookie
Posts: 10
Re: Success: VS2008
«
Reply #16 on:
October 06, 2009, 02:42:03 am »
One of the real-time checks would fill all local variables with 0xCCCCCCC.
R_DrawSurface has 256x256 array which would be re-filled on every one of
great many calls. Moment I turn off the check, the thing starts flying
even in debug mode.
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UFO:Alien Invasion
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Success: VS2008