project-navigation
Personal tools

Author Topic: uforadiant - missing dll.  (Read 3057 times)

Offline Kaerius

  • Rookie
  • ***
  • Posts: 85
    • View Profile
uforadiant - missing dll.
« on: September 06, 2009, 04:40:11 pm »
Not sure where this dll is supposed to be, but during compile I got this error:

uforadiant.exe - cannot find component.
This program could not be started because libgdk-win32-2.0-0.dll could not be found. This problem might be fixed by reinstalling the program.

Code: [Select]
Checking for existence: C:\Program\UFO-SVN\radiant\uforadiant.exe
Executing: "C:\Program\UFO-SVN\radiant\uforadiant.exe"  (in C:\Program\UFO-SVN\radiant)
Process terminated with status -1073741515 (3 minutes, 28 seconds)

Offline Kaerius

  • Rookie
  • ***
  • Posts: 85
    • View Profile
Re: uforadiant - missing dll.
« Reply #1 on: September 06, 2009, 04:47:15 pm »
Ok, found the runtime exe that unpacked those... and added contrib/dll to path. But now I'm getting "Engine Path Not Found", with two file path fields, one for Engine Path and one for Compiler Binary.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: uforadiant - missing dll.
« Reply #2 on: September 06, 2009, 05:22:26 pm »
and what`s problem? add ufoai catalog to "engine path" and path to ufo2map.exe to "Compiler binary"

Offline Kaerius

  • Rookie
  • ***
  • Posts: 85
    • View Profile
Re: uforadiant - missing dll.
« Reply #3 on: September 06, 2009, 05:53:28 pm »
The problem was the compiler was running radiant during compile which meant some things weren't getting compiled. I ended up needing to manually tell it to compile game, ufo and ufo_ded, because they were being skipped.

Next hurdle: http://static.ufo.ludwigf.org/maps/Maps is borked, so the map-get script doesn't work... which means I either compile for a few hours or scavange a prepack for maps.
« Last Edit: September 06, 2009, 06:00:55 pm by Kaerius »