Development > Artwork

Redo of Soldier Body model

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Migel:

--- Quote ---
--- Quote ---So, need I finish this one or not?
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Yes - as i've said
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I really get tangled...  Destructavator is changing the model right now - this skin may not fit the new model. So let's do it like this - I'll wait until Destructavator make his work and only then finish this skin (and make new one so everyone will be happy :D)

2Destructavator - I have a few wishes =) Whatever you make, please leave some spase between model parts in the skin. And one more thing - I'm waste a hell of a lot time to make texture joints less visible, but when you assign material in blender he solve this problem itself. So maybe I'll just use your skins as base or (and) upload few camo patterns I want to see on this model?

Winter:

--- Quote from: Mattn on September 30, 2009, 04:21:14 pm ---Yes - as i've said - even if Winter and BTAxis don't want it for the campaign, i want skins for multiplayer and skirmish... please finish the work in every case.

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Seconded. It'd be useful for non-PHALANX soldiers with a few adaptations.

Regards,
Winter

Destructavator:

--- Quote from: Migel on September 30, 2009, 05:11:13 pm ---Yes - as i've said
I really get tangled...  Destructavator is changing the model right now - this skin may not fit the new model. So let's do it like this - I'll wait until Destructavator make his work and only then finish this skin (and make new one so everyone will be happy :D)

2Destructavator - I have a few wishes =) Whatever you make, please leave some spase between model parts in the skin. And one more thing - I'm waste a hell of a lot time to make texture joints less visible, but when you assign material in blender he solve this problem itself. So maybe I'll just use your skins as base or (and) upload few camo patterns I want to see on this model?

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Yes, if you have camo patterns that already loop in 2D, I can easily apply them in Blender so they don't have seams, Blender does this very easily.  You can upload them, attach them to a post, whatever.

Yes, when I finish the latest version of the model I will redo the texture seams and UV map, and have more space between areas, so it will be easier to work with.  I admit the older version was UV mapped a bit poorly, I apologize for that.

...And yes, If I create a better UV texture map with the camo already there (applied without the texture joint seams visible), then yes, you're welcome to paint over the rest with details and such, I think that's a good idea.

Also, sorry for the confusion I may have caused...

Destructavator:
http://www.destructavator.com/92dl/soldier_v5_9.7z

OK, here is the Blender source file, along with two TGA graphic files, one with the UV texture as I created it, and the other is an outline-map of where the UVs are.

This UV map was created mostly manually, I hope it came out organized better than the old model.

@Migel: If you want, you're welcome to change the UV map of where parts of the texture are, I can always re-import the model.

If you have a copy of Blender you can export it to almost any common format, or if you want a specific format again tell me which one and I can do it for you.

Migel:
Thanks for that fix, Destructavator. The model now looks much better. But there is a few more things to do...
1 - how about a buckle?
2 - UV map is fine, but can you please make the hands in one part (like the previous version), not in two.
3 - can you upload some more skins with different camouflage...

I can do this changes by myself, but it only make chaos then I make one thing while you make some other thing.

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