Development > Artwork

Redo of Soldier Body model

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Migel:

--- Quote ---as soon as you get a good model and texture that Winter is happy with, please attach it to a post or upload it, so that Vedrit and I can get to work on animating it
--- End quote ---
I don't think you need to wait me. In the end I just set texture a bit different and add the buckle and that's all. No radio, no dummy weapons. The last thing is pouches and holster you ask, but you see - big objects must be modeled and small can be drawn. If you want something like pouches and holster it must be modeled (like the one on the belt and legs), or eye will see the fake in any angle, different from 90. I can make them if you want, but I think there is enough of that stuff already. I just draw a few more pockets.
About texture set - you can't use your old skins anymore. What I did is set all parts more separately - it's easier to draw like this.

Destructavator:
I probably should have been more clear about this before, but there is still something about that brown "Y" shaped part that bothers me - As it is right now it looks rather...historical, making the whole thing look more like something archaic from one of the world wars of the mid-20th Century.  It strikes me as looking the opposite of something that I think would work better, something sleek and futuristic of the future setting of the game that would be high-tech.  I think the color especially adds to the problem, the brown with copper buckles.  Again, if it was different, something for equipment and was black with either chrome or black metal buckles/snaps, or perhaps something with some shade of grey, it would look much better IMO.  As it is right now I just see suspenders that make it look like something that isn't even contemporary of present day, it doesn't look like a modern, clean-cut uniform of an elite soldier with the best Earth-based technology available.

I do, however, also think you're right about the fact that for it to be for equipment it should be modeled differently instead of painted on.

If we're going to replace the soldier models we need to have something well-done and futuristic, high-tech - but not fantasy-ish, and something that we would be comfortable with in the game for quite some time.

Here's what I'm going to do:  I'm going to try working with the model again, and come up with at least one other version of the mesh that might work better, I've already got some ideas of how to go about it - in particular with the equipment vest.  We may have to try this several times and then pick out the one that came out the best.  I'm not trying to be an extreme perfectionist, but I'd like for there to be a new soldier model that really fits well with a good amount of time and thought put into it.

Winter of course is welcome to disagree with me, but these are my thoughts so far.

Please don't throw anything out though, anything we don't use for the standard soldiers we could likely always use for something else.

Winter:

--- Quote from: Destructavator on September 29, 2009, 11:50:29 pm ---Winter of course is welcome to disagree with me, but these are my thoughts so far.

Please don't throw anything out though, anything we don't use for the standard soldiers we could likely always use for something else.

--- End quote ---

I think you're right on the money, actually. The brown strap makes it look antiquated. Modern SWAT teams don't wear much besides black/blue plastic, and that's the kind of look the PHALANX uniform should be reminiscent of.

Regards,
Winter

Destructavator:
Well, going back to the mesh shape this is what I was able to do quick-and-dirty, It isn't finished and needs a lot of adjustments, plus I only did the front so far, but this is close to what I was recommending.  If I clean this up and finish it, I think this might work better, once a detailed texture is applied.

Perhaps some "D" rings could also be put in between the equipment "boxes" on this one...  I'm still working on it...

Destructavator:
Still not finished, but a little more work...

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