Development > Artwork

Redo of Soldier Body model

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Migel:
(Radio) I'll remove the radio, but the reason I add it is because it's actually visible. It can be a previous age technology, but for me 1st priority is to make a model look more interesting. I'm not a big fan of realism in games... It is like that - player don't think that soldier has a bluetooth codec in the ear, he see the big chunky thing (that surely is a radio) on the back and know that soldier have a radio.
(Camo) I always think that the "Forest" and "Urban" is some kind of basic of camouflage. Just then I finish this one I make an urban and it will be different somehow. All other can be clones - just change the texture, leaving all shoulderbelts, pockets and pouches...
(Grenades) Nice places for grenades is that shoulder belt. So good idea - make an addtitonal tag for grenades and pistol maybe - if soldier have one it is showed on model!

Migel:
And a few words about chevrons. As I know on the left hand it should be soldier side (IRL it's country) - in our case it's a PHALANX. But on the right hand it should be soldier speciality - it's different for soldiers, pilots and scientists (if only they have a uniform somewhere in their lockers  ;) ). So I suggest crossed alien for soldiers and crossed ufo for pilots.

Migel:
And that's about radio on the back. And I'm sure that's how the light armour must be look like.

Destructavator:

--- Quote from: Migel on September 29, 2009, 09:16:48 am ---And that's about radio on the back. And I'm sure that's how the light armour must be look like.

--- End quote ---

OK, now I see how it works.  I also think that yes, something like that would be very good for light armor, although I think the uniform-only (no armor) version should probably be finished first.

BTW, as soon as you get a good model and texture that Winter is happy with, please attach it to a post or upload it, so that Vedrit and I can get to work on animating it.

Winter:

--- Quote from: Migel on September 27, 2009, 09:03:00 pm ---And a few words about chevrons. As I know on the left hand it should be soldier side (IRL it's country) - in our case it's a PHALANX. But on the right hand it should be soldier speciality - it's different for soldiers, pilots and scientists (if only they have a uniform somewhere in their lockers  ;) ). So I suggest crossed alien for soldiers and crossed ufo for pilots.

--- End quote ---

That alien-head-with-a-strike-through-it patch looks awful, please return it to the original globe and crossed spears. It's too silly, too Ghostbusters. Alien heads/UFOs don't make for good military badges, and it would require extra code to implement support for what is a graphical detail so tiny as to be pretty much invisible, so please stop adding stuff like this. We just need one generic catch-all uniform for ground soldiers. That's all.

Regards,
Winter

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