Development > Artwork

Redo of Soldier Body model

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Winter:
They should all be gold. It's not really practical to alter the patch on the model itself, rank insignia will only be displayed as an independent emblem on the soldier's portrait/paper doll.

Regards,
Winter

Migel:
Some more screenshot - I make an Y shoulder belt with copper buckles. Don't know if you like it, but I think it is better that way.

Mattn:
the more skins - the better ;) keep in mind that we can even declare skins per campaign - so if winter doesn't like it for reason i would like to see such stuff in the game.

Destructavator:
Looks good Migel, I'm glad you agreed to help out with the textures.

Sorry I was out for so long, normally I check in to the forum here several times a day, or at least once - I've just been much busier than usual lately and my birthday also just came around again.

Regarding the message you sent me, yes, you're welcome to change where the texture seams are, and yes, with Blender I can always re-import from MD2 for the animations, as well as import OBJ, DirectX, COLLADA, and many others (most of the common ones).

Migel:
I was thinking how to make this model a bit better and decide to make a buckle and a radio on the back (there will be hands-free microphone on neck collar and a cord to this radio). The texture of course will be different - I'm still not finished this skin even on half of what I want... But I think it's up to Winter to accept this changes or not.

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