Development > Artwork
Redo of Soldier Body model
Migel:
Just to show - I add fabric-like texture and draw simple belt... Actually I ask Destructavator to upload model without PHALANX signs, so maybe I'll start over this work. I also have an idea to discuss - I want to add some dummy weapon to the model, like gun in the holster on the leg or knife on the belt.
Mattn:
--- Quote from: Migel on September 22, 2009, 06:23:38 pm ---I want to add some dummy weapon to the model, like gun in the holster on the leg or knife on the belt.
--- End quote ---
that could confuse the player imo.
Destructavator:
I'm afraid I have to agree with Mattn about a dummy weapon - if one was in the model I think we would eventually get people coming to the forum and IRC channel over and over with questions such as "I ran out of ammo, why can't I use the (whatever) that it looks like my soldier has..." or "How do I equip the (whatever) that it looks like all the soldiers carry?" and so on...
I personally like the texture - Winter of course makes the final decisions, but as someone who worked for and has seen real S.W.A.T. people in a past job I can say that I like the fact that the material in these screenshots isn't as bright or high-contrast as the more lousy texture I had come up with. After all, part of the idea behind camo and such is to *not* stand out with something overly flashy, but to intentionally blend in more and not be as noticeable. As a small point, on my screen the belt looks a little bit greenish (Edit: The screen shot looks more brownish on another one of my computers, different display), by comparison a SWAT guy would use a dull black, but then again these characters - correct me if I'm wrong - are supposed to be more "military," as opposed to "law enforcement," aren't they? Of course, the setting is also 80-some years in the future, so I have no idea what type of material would be used by then.
Thanks for mentioning a belt buckle, I forgot to put it in the model myself!
Yes, I can re-build the UV map for the texture, without the logo patches being seperate - I'll get to work and upload it as soon as possible.
I have a feeling that when this is finally done, it'll look really good, I think it has potential.
Winter:
The texture is okay, but the PHALANX patch stands out in a bad way. It needs more work to make it look like it belongs on the uniform rather than just being a badly copy-pasted slab. Also, I think you should keep the patch in the original gold colour.
Regards,
Winter
Destructavator:
--- Quote from: Winter on September 22, 2009, 10:46:45 pm ---The texture is okay, but the PHALANX patch stands out in a bad way. It needs more work to make it look like it belongs on the uniform rather than just being a badly copy-pasted slab. Also, I think you should keep the patch in the original gold colour.
Regards,
Winter
--- End quote ---
Actually Migel and I did discuss the patch in the texture - If I understand correctly, I believe Migel intends to re-do the patch anyways after I fix a technical issue with the UV-map texture seams, and once he's done I think it would look better. (Sorry I forgot to mention that, my fault.)
Regarding the color, do you think they should all be gold, or just the ranking officers with all the "grunts" having silver or a different color, kind of like how it is with police and other non-civilians in real life?
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