Development > Artwork
Redo of Soldier Body model
Winter:
Just a heads-up, the head's still quite small in comparison to the body.
Regards,
Winter
Destructavator:
--- Quote from: Winter on September 05, 2009, 02:05:26 am ---Just a heads-up, the head's still quite small in comparison to the body.
Regards,
Winter
--- End quote ---
OK, I'll make some minor adjustments.
How do these new ones look for a vest? (This would be if no armor was equipped.)
Edit: In the last one I re-did some scaling, this should be closer to the proper head-body ratio size.
Destructavator:
Got a working skeleton for animations! It just needs a little tweaking with vertex groups, but mostly the skeleton is done for a few basic poses.
vedrit:
if we could get a rigger to do a quick rigging job, that would be awsome.
If not, then I can take over and stop my slacking
Destructavator:
Glad to see you're still around, Vedrit!
I actually created the skeleton for this one by studying the one you made for the older, second incarnation of the soldier body.
Would you still be up for creating the animations?
I know this doesn't have handles that you mentioned - As an alternative, if you don't like the idea of animating in Blender, I could start some animations, as I'd like to learn anyhow and think it would be fun, and you could watch and comment on how they come out, guiding me and telling me what they would need to look more realistic. I know Winter would of course still give final approval/disapproval, but I could show them to you first and learn that way.
Otherwise, when I'm finished attaching the skeleton I'll just upload the Blender file and you can get to work on it. (And I can practice animating other stuff...)
What do you say?
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