Development > Artwork

Redo of Soldier Body model

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Mattn:

--- Quote from: Destructavator on September 17, 2009, 06:59:24 pm ---- We don't really have complete source files in the data_source folder for loading the original meshes for those soldier models, before they were exported to MD2 format.

--- End quote ---

that is not true ;)

we have the source, we have the bip and figure files for 3dsmax - and it would be easy for someone familiar with 3dsmax to add new animations and apply them to the max source files to reexport them into the md2 format. the problem is that we don't have someone who is familiar with 3dsmax

switching to blender is the best step here, as it is free source, too. so we are trying to get our hands on a mesh + animation in blender.

Destructavator:

--- Quote from: Mattn on September 17, 2009, 09:24:17 pm ---that is not true ;)

we have the source, we have the bip and figure files for 3dsmax - and it would be easy for someone familiar with 3dsmax to add new animations and apply them to the max source files to reexport them into the md2 format. the problem is that we don't have someone who is familiar with 3dsmax

switching to blender is the best step here, as it is free source, too. so we are trying to get our hands on a mesh + animation in blender.


--- End quote ---

Whoops!  I remembered incorrectly, thanks for clearing that up!

@Winter:  If you happen to be reading this thread (and I'm hoping you are), how does the body model's shape look?  If the shape is OK, then we can move onward to getting a good skin texture for the model.  I asked Migel for help with the skin, since myself I have a lot of trouble with making good skins, and Migel seems much more capable in this area than I am - But before the skin is really worked on, the shape needs to be finished.  Again, this specific shape is for a soldier with no armor at all, the armored versions are coming up soon.

Winter:
I've been reading the thread, mate, and I have no complaints about the model. It's fine as far as I can see. We'll still need a female version though!

Regards,
Winter

Destructavator:

--- Quote from: Winter on September 18, 2009, 03:24:50 am ---I've been reading the thread, mate, and I have no complaints about the model. It's fine as far as I can see. We'll still need a female version though!

Regards,
Winter

--- End quote ---

OK, I'll export and send this model to Migel as soon as I have a chance sometime tomorrow, and while he's working on texture skins for it I'll start working on building a female mesh as soon as I can.

Migel:
By the way, Destructavator - if you making a new animation you have to make a tags or you can just waste your time. And it is time to think what it will be - separate helmet or IR goggles will need a new tags...

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